Cut-Scenes

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The card's front face The card's back face

Synopsis

Sound of the cut-scenes.

Relationships

Contexts:
Sound Places File:M385px-SoundPlaces-front-v20.png, Narrative , Emotional Script .
Peers:
Title Screens , Menus , Gameplay File:M385px-Gameplay-front-v20.png.
Close to:
Gameplay File:M385px-Gameplay-front-v20.png.

Description

In their typical form, Cut-Scenes are cinematic parts of the game inserted between moments of Gameplay. Being static pieces, they are prone to incorporate more closely techniques from film practice, including in terms of the approach to sound. Still, considering the pertinence in keeping the whole product coherent, for instance regarding the Acoustic Ecology, it is relevant that they are considered holistically, in conjunction with the others components of the game (Sound Places).

It is worth noticing that some modern games include playable Cut-Scenes, which present new opportunities and challenges, closer to those of regular Gameplay.

Examples

Grand Theft Auto 4:
Metal Gear Solid 4: This game is well-known by an extensive use of Cut-Scenes.
Half-Life 2:
[show less examples...]
Papa Sangre:
Halo:
Silent Hill:
Ico:
Assassin's Creed: Cut-Scenes serving the Narrative.



Cut-Scenes-front-v10.pngCut-Scenes-back-v10.png