Difference between revisions of "Time Twist"
From SoundInGames.com - Sound Design in Games
ValterAlves (Talk | contribs) m |
ValterAlves (Talk | contribs) m |
||
Line 13: | Line 13: | ||
| rel1=[[Gameplay]], [[Awareness]]<br> | | rel1=[[Gameplay]], [[Awareness]]<br> | ||
| description= | | description= | ||
− | Games that include manipulations of time as part of their gameplay, often use sound to enhance the perception of such actions. Solutions tipically follow the cinematic tradition. | + | Games that include manipulations of time as part of their gameplay, often use sound to enhance the perception of such actions. Solutions tipically follow the cinematic tradition. The most common cases are reversing, fast forwarding and slow motion. |
| examples= | | examples= |
Revision as of 23:31, 13 October 2011
The card's front face | The card's back face |
Candidate Card (new in version 2.0)
Contents
Synopsis
Using sound to enhance the perception of time manipulations. |
Relationships
Contexts:
Gameplay File:M385px-Gameplay-front-v20.png, Awareness .
Description
Games that include manipulations of time as part of their gameplay, often use sound to enhance the perception of such actions. Solutions tipically follow the cinematic tradition. The most common cases are reversing, fast forwarding and slow motion.
Examples