Difference between revisions of "Aesthetics"

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m (Created page with "{{Card | notesontop= This is a candidate pattern, which may enter version 2.0 of the Deck. | candidatecard = Candidate Card | examplesintro = '''[Note: considering that this ...")
 
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| examplesintro = '''[Note: considering that this is still a candidate pattern, more examples then usually are presented, in order to provide a better support for the discussion.]'''
 
| examplesintro = '''[Note: considering that this is still a candidate pattern, more examples then usually are presented, in order to provide a better support for the discussion.]'''
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| external =
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[http://www.videogameaudio.com/Gamasutra-Jun2006/Gamasutra-EstablishingAnAesthetic-BridgettPaul-Jun2006.pdf|Establishing an Aesthetic in Next Generation Sound Design, by Rob Bridgett and Leonard Paul, 2006]
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[http://audiovisuality.au.dk/fileadmin/www.audiovisuality.au.dk/Roux-Girard_ProposalAudio-Visuality.pdf|Towards Understanding the Audio Aesthetics of Videogames: Genre, by Guillaume Roux-Girard]
 
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Revision as of 08:43, 13 October 2011

Deck←
This is a candidate pattern, which may enter version 2.0 of the Deck.
Front face Back face
The card's front face The card's back face

Candidate Card

Synopsis

.

Relationships

Description

Examples

[Note: considering that this is still a candidate pattern, more examples then usually are presented, in order to provide a better support for the discussion.]

[show less examples...]


External Resources

[http://www.videogameaudio.com/Gamasutra-Jun2006/Gamasutra-EstablishingAnAesthetic-BridgettPaul-Jun2006.pdf

FakeX-front-v10.pngFakeX-back-v10.png