Difference between revisions of "Time Twist"
From SoundInGames.com - Sound Design in Games
ValterAlves (Talk | contribs) m |
ValterAlves (Talk | contribs) m |
||
Line 19: | Line 19: | ||
| ex2=<mt p="TimeTwist" g="Max Payne 2" w="{{R16by9W}}" h="{{R16by9H}}">Slow motion sounds analogous to performing such actions in a recording.</mt> | | ex2=<mt p="TimeTwist" g="Max Payne 2" w="{{R16by9W}}" h="{{R16by9H}}">Slow motion sounds analogous to performing such actions in a recording.</mt> | ||
| ex3=<mt p="TimeTwist" g="Little Big Planet" w="{{R16by9W}}" h="{{R16by9H}}">Reversing and forwarding actions sounds analogous to performing such actions in a recording.</mt> | | ex3=<mt p="TimeTwist" g="Little Big Planet" w="{{R16by9W}}" h="{{R16by9H}}">Reversing and forwarding actions sounds analogous to performing such actions in a recording.</mt> | ||
− | | ex4 | + | | ex4=<mt p="TimeTwist" g="Dead to Rights" w="{{R16by9W}}" h="{{R16by9H}}">Slow motion sounds analogous to performing such actions in a recording.</mt> |
− | + | ||
}} | }} |
Revision as of 17:43, 7 October 2011
The card's front face | The card's back face |
Candidate Card (new in version 2.0)
Contents
Synopsis
Using sound to enhance the perception of time manipulations. |
Relationships
Contexts:
Gameplay File:M385px-Gameplay-front-v20.png, Awareness .
Description
Games that include manipulations of time as part of their gameplay, often use sound to enhance the perception of such actions. Solutions tipically follow the cinematic tradition. Reversing, fast forwarding and slow motion are the most common cases.
Examples