Difference between revisions of "Affected Hearing"
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{{Card | {{Card | ||
| − | | examples= | + | | notesontop= This is a candidate pattern, entering version 2.0 of the [[Deck]]. |
| − | | ex1=<mt p="AffectedHearing" g="Chaos Theory" altg="Tom Clancy's Splinter Cell: Chaos Theory" w="{{R5by4W}}" h="{{R5by4H}}"></mt> | + | | candidatecard = Candidate Card (new in version 2.0) |
| + | | name = Time Twist | ||
| + | | deckversion = | ||
| + | | synopsis = Using sound to enhance the perception of time manipulations | ||
| + | | patternpresentation = | ||
| + | | cardpresentation= | ||
| + | | -frontface =TimeTwist-front-v10.png | ||
| + | | -backface =TimeTwist-back-v10.png | ||
| + | | screenshots= | ||
| + | | rel-tag1=Contexts:<br> | ||
| + | | rel1=[[Gameplay]], [[Awareness]]<br> | ||
| + | | description= | ||
| + | Games that include manipulations of time as part of their gameplay, often use sound to enhance the perception of such actions. Solutions tipically follow the cinematic tradition. Reversing, fast forwarding and slow motion are the most common cases. | ||
| + | |||
| + | | examples= | ||
| + | | ex1=<mt p="AffectedHearing" g="inFamous" w="{{R5by4W}}" h="{{R5by4H}}">When facing Imminent Death hearing gets affected and the sound of the blood pressure in the inner ears becomes dominant.</mt> | ||
| + | | ex2=<mt p="AffectedHearing" g= "MGS4" altg="Metal Gear Solid 4" altg="Tom Clancy's Splinter Cell: Chaos Theory" w="{{R5by4W}}" h="{{R5by4H}}">Temporarily deaf and tinnitus after an exploding grenade</mt> | ||
| + | | ex3=<mt p="AffectedHearing" g="Chaos Theory" altg="Tom Clancy's Splinter Cell: Chaos Theory" w="{{R5by4W}}" h="{{R5by4H}}"></mt> | ||
| + | | ex4=<mt p="AffectedHearing" g="Chaos Theory" altg="Tom Clancy's Splinter Cell: Chaos Theory" w="{{R5by4W}}" h="{{R5by4H}}"></mt> | ||
}} | }} | ||
Revision as of 14:55, 7 October 2011
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| The card's front face | The card's back face |
Candidate Card (new in version 2.0)
Contents
Synopsis
| Using sound to enhance the perception of time manipulations. |
Relationships
Contexts:
Gameplay File:M385px-Gameplay-front-v20.png, Awareness
.
Description
Games that include manipulations of time as part of their gameplay, often use sound to enhance the perception of such actions. Solutions tipically follow the cinematic tradition. Reversing, fast forwarding and slow motion are the most common cases.
Examples



