Difference between revisions of "Time Twist"

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[[Helper Voice]] may contribute with pieces of [[Narrative]] but it is different from [[Narrator]].
 
[[Helper Voice]] may contribute with pieces of [[Narrative]] but it is different from [[Narrator]].
 
| examples=
 
| examples=
| ex1=<mt p="HelperVoice" g="Assassins Creed" altg="Assassin's Creed" w="{{R16by9W}}" h="{{R16by9H}}">The Animus ('a projector which renders genetic memories') serves gameplay hints while loading levels</mt>
+
| ex1=<mt p="TimeTwist" g="Braid" w="{{R16by9W}}" h="{{R16by9H}}">Reversing and forwarding time sounds analogous to performing such actions in a recording.</mt>
| ex2=<mt p="HelperVoice" g="Uncharted" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
+
| ex2=<mt p="TimeTwist" g="Max Payne 2" w="{{R16by9W}}" h="{{R16by9H}}">Slow motion sounds analogous to performing such actions in a recording.</mt>
| ex3=<mt p="HelperVoice" g="Mirrors Edge" altg="Mirror's Edge" w="{{R4by3W}}" h="{{R4by3H}}">A partner, over a communicator, explains the best strategy for the next piece of gameplay.</mt>
+
| ex3=<mt p="TimeTwist" g="Little Big Planet" w="{{R16by9W}}" h="{{R16by9H}}">Reversing and forwarding actions sounds analogous to performing such actions in a recording.</mt>
| ex4=<mt p="HelperVoice" g="Portal" w="{{R8by5W}}" h="{{R8by5H}}"></mt>
+
| ex4=<mt p="TimeTwist" g="The Misadventures of P.B. Winterbottom" altg="The Misadventures of P.B. Winterbottom" w="{{R16by9W}}" h="{{R16by9H}}">{{Pending}}</mt>
| ex5=<mt p="HelperVoice" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt>
+
| ex5=<mt p="TimeTwist" g="Dead to Rights" w="{{R16by9W}}" h="{{R16by9H}}">Slow motion sounds analogous to performing such actions in a recording.</mt>
| ex6=<mt p="HelperVoice" g="Chaos Theory" altg="Tom Clancy's Splinter Cell: Chaos Theory"w="{{R5by4W}}" h="{{R5by4H}}"></mt>
+
| ex7=<mt p="HelperVoice" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}">In the beginning of the game, 'a fluttery watery thing' presents itself as someone the player cannot see but who is there to help.</mt>
+
| ex8=<mt p="HelperVoice" g="Halo" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
+
| ex9=<mt p="HelperVoice" g="Shadow Of The Colossus" altg="Shadow of the Colossus" i=4 w="{{R4by3W}}" h="{{R4by3H}}">A voice from above explains the strategy to defeat a particular boss. In case the player is not able to progress the voice repeats after a while.</mt>
+
 
}}
 
}}

Revision as of 13:39, 7 October 2011

Deck←
This is a candidate pattern, entering version 2.0 of the Deck.
Front face Back face
The card's front face The card's back face

Candidate Card (new in version 2.0)

Synopsis

Using sound to enhance the perception of time manipulations.

Relationships

Contexts:
Gameplay File:M385px-Gameplay-front-v20.png, Awareness .
May relate to:
Narrative .
Relates to:
Audio Logs File:M385px-AudioLogs-front-v20.png.
Differs from:
Narrator .

Description

Helper Voice may contribute with pieces of Narrative but it is different from Narrator.

Examples

Braid: Reversing and forwarding time sounds analogous to performing such actions in a recording.
Max Payne 2: Slow motion sounds analogous to performing such actions in a recording.
Little Big Planet: Reversing and forwarding actions sounds analogous to performing such actions in a recording.
[show less examples...]
The Misadventures of P.B. Winterbottom: [pending:]
Dead to Rights: Slow motion sounds analogous to performing such actions in a recording.



FakeX-front-v10.pngFakeX-back-v10.png