Difference between revisions of "Signature"

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| ex3=<mt p="Signature" g="Wolfenstein" altg="Wolfenstein 3-D" w="{{R4by3W}}" h="{{R4by3H}}"></mt>
 
| ex3=<mt p="Signature" g="Wolfenstein" altg="Wolfenstein 3-D" w="{{R4by3W}}" h="{{R4by3H}}"></mt>
 
| ex1=<mt p="Signature" g="Sonic The Hedgehog" altg="Sonic the Hedgehog" w="{{RPS2W}}" h="{{RPS2H}}">Sega possesses one of the most well known [[Signature|Signatures]] in the world of games, in which the sound is the memorable element. It is a common element to many of their games. One of those games is Sonic the Hedgehog, which has one other widely recognized [[Signature]]: the [[Sound Effects]] – and their overabundance – signalling the [[Achievement|Achievements]] when collecting rings.</mt>
 
| ex1=<mt p="Signature" g="Sonic The Hedgehog" altg="Sonic the Hedgehog" w="{{RPS2W}}" h="{{RPS2H}}">Sega possesses one of the most well known [[Signature|Signatures]] in the world of games, in which the sound is the memorable element. It is a common element to many of their games. One of those games is Sonic the Hedgehog, which has one other widely recognized [[Signature]]: the [[Sound Effects]] – and their overabundance – signalling the [[Achievement|Achievements]] when collecting rings.</mt>
| ex6=<mt p="Signature" g="Ice Age 3" w="{{ViPhoneH}}" h="{{ViPhoneW}}">Scratch's [[Grunts]] and fast sequences of  [[Footsteps]] constitute a [[Signature]] for this game.</mt>
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| ex6=<mt p="Grunts" g="Ice Age 3" w="{{ViPhoneH}}" h="{{ViPhoneW}}">Scratch's [[Grunts]] and fast sequences of  [[Footsteps]] constitute a [[Signature]] for this game.</mt>
 
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Revision as of 19:58, 2 October 2011

Front face Back face
The card's front face The card's back face

Synopsis

Memorable association between sound and source.

Relationships

Contexts:
Sound Design in Games , Identification .
May use many, including:
Character Soundprint , Footsteps , Grunts , Music , Sound Effects .

Description

Sound is prevalent in many of the most recognized Signatures in games. A Signature supports a strong link between players and on what keep in memory from their experience while playing. Not only, it evokes a memory but it also works as a token that allows different players to communicate their common experience.

Building a Signature is both relevant in emotional and commercial terms.

A Signature is, almost by definition, achieved through singularity. Music or particular Sound Effects are common ways to achieve it, but aspects of the Characters' Soundprint also constitute a vast space of opportunities.

Examples

Super Mario: The Music in Super Mario is one most recognized Signature in the history of games.
Sonic the Hedgehog: Sega possesses one of the most well known Signatures in the world of games, in which the sound is the memorable element. It is a common element to many of their games. One of those games is Sonic the Hedgehog, which has one other widely recognized Signature: the Sound Effects – and their overabundance – signalling the Achievements when collecting rings.
Bioshock: This is one of the games that builds a Signature out of the Characters' Soundprint, mainly through the Dialogues.
Wolfenstein 3-D:
[show less examples...]
Assassin's Creed:
Half-Life 2:
Ice Age 3: Scratch's Grunts and fast sequences of Footsteps constitute a Signature for this game.



Signature-front-v10.pngSignature-back-v10.png