Difference between revisions of "Engagement"

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| ex6=<mt p="Engagement" g="Ico" w="{{RPS2W}}" h="{{RIcoH}}"></mt>
 
| ex6=<mt p="Engagement" g="Ico" w="{{RPS2W}}" h="{{RIcoH}}"></mt>
 
| ex7=<mt p="Engagement" g="Halo" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex7=<mt p="Engagement" g="Halo" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
| ex8=<mt p="Engagement" g="Need for Speed Undercover" altg="NFS Undercover" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
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| ex8=<mt p="Engagement" g="NFS Undercover" altg="Need for Speed Undercover" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
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Revision as of 19:49, 2 October 2011

Front face Back face
The card's front face The card's back face

Synopsis

A phase of gameplay of explicit conflict.

Relationships

Context:
R-A-E-D Iterations , Gameplay File:M385px-Gameplay-front-v20.png, Emotional Script .
Peers:
Relaxation , Anticipation , Decay .
May use many, including:
Foley , Sound Effects , Music , Dialogue , Entrainment , Seeking for PC , Shout and Yell , Sonic Weapon , Make Sound not War .

Description

Examples

Tomb Raider Underworld:
Oblivion: Sounds of Engagement (mainly Music and eventually the NPC's expression (Seeking for PC)) replace Relaxation (mainly Music) as soon as the NPC becomes aware of the PC. Once the conflict is solved, Relaxation takes over, again.
Killzone 2:
[show less examples...]
Far Cry 2:
Patapon:
Ico:
Halo:
Need for Speed Undercover:



Engagement-front-v10.pngEngagement-back-v10.png