Difference between revisions of "Music"
From SoundInGames.com - Sound Design in Games
ValterAlves (Talk | contribs) (The page for the sound design pattern/card named Music) |
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| rel-tag1=Many contexts, including:<br> | | rel-tag1=Many contexts, including:<br> | ||
| − | | rel1=[[Sound Layers and Semantics]], [[Entrainment]], [[Relaxation]], [[Anticipation]], [[Engagement]], [[Decay]], [[Emotional | + | | rel1=[[Sound Layers and Semantics]], [[Entrainment]], [[Relaxation]], [[Anticipation]], [[Engagement]], [[Decay]], [[Emotional Script]], [[Trance]], [[Narrative]], [[Window of Opportunity]], [[Diegetic Music]], [[Contextual Music]], [[Musical Outcome]], [[Signature]], [[...]]<br> |
| rel-tag2=Peers:<br> | | rel-tag2=Peers:<br> | ||
| rel2=[[Ambiance]], [[Foley]], [[Sound Effects]], [[Dialogue]]<br> | | rel2=[[Ambiance]], [[Foley]], [[Sound Effects]], [[Dialogue]]<br> | ||
Revision as of 15:45, 26 June 2011
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| The card's front face | The card's back face |
Contents
Synopsis
| All kinds of music heard during the game. |
Relationships
Many contexts, including:
Sound Layers and Semantics File:M385px-SoundLayersAndSemantics-front-v20.png, Entrainment
, Relaxation
, Anticipation
, Engagement
, Decay
, Emotional Script
, Trance
, Narrative
, Window of Opportunity
, Diegetic Music
, Contextual Music
, Musical Outcome
, Signature
, ....
Peers:
Ambiance
, Foley
, Sound Effects
, Dialogue
.
calls for:
Requisite Variety File:M385px-RequisiteVariety-front-v20.png, Acoustic Ecology
.
Description
Examples