Difference between revisions of "Ambiance"

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| examples=
 
| examples=
 
| ex1=<mt p="Ambiance" g="Tomb Raider Underworld" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex1=<mt p="Ambiance" g="Tomb Raider Underworld" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
| ex2=<mt p="Relaxation" g="Oblivion" i="1" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
+
| ex2=<mt p="Ambiance" g="Oblivion" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex3=<mt p="Ambiance" g="Silent Hill Homecoming" altg="Silent Hill Homecoming" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex3=<mt p="Ambiance" g="Silent Hill Homecoming" altg="Silent Hill Homecoming" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex4=<mt p="Ambiance" g="GTA4" altg="Grand Theft Auto 4" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex4=<mt p="Ambiance" g="GTA4" altg="Grand Theft Auto 4" w="{{R16by9W}}" h="{{R16by9H}}"></mt>

Revision as of 21:49, 22 September 2011

Front face Back face
The card's front face The card's back face

Synopsis

Sounds of the environment.

Relationships

Contexts:
Sound Layers and Semantics File:M385px-SoundLayersAndSemantics-front-v20.png, Relaxation , Emotional Script , Narrative , Entrainment .
Peers:
Foley , Sound Effects , Music , Dialogue .
Calls for:
Acoustic Ecology , Requisite Variety File:M385px-RequisiteVariety-front-v20.png.

Description

Examples

Tomb Raider Underworld:
Oblivion:
Silent Hill Homecoming:
[show less examples...]
Grand Theft Auto 4:
Far Cry 2:
Crysis:
Half-Life 2: A moment of calm allows to enjoy the Ambiance.
The Graveyard:
Papa Sangre:
Patapon:
Limbo:
Silent Hill:
Ico:



Ambiance-front-v10.pngAmbiance-back-v10.png