Difference between revisions of "Signature"
ValterAlves (Talk | contribs) m |
ValterAlves (Talk | contribs) m |
||
Line 25: | Line 25: | ||
| ex4=<mt p="Signature" g="Assassins Creed" altg="Assassin's Creed" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex4=<mt p="Signature" g="Assassins Creed" altg="Assassin's Creed" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
| ex2=<mt p="Signature" g="Bioshock" w="{{R16by9W}}" h="{{R16by9H}}">This is one of the games that builds a [[Signature]] out of the [[Character Soundprint|Characters' Soundprint]], mainly through the [[Dialogue|Dialogues]].</mt> | | ex2=<mt p="Signature" g="Bioshock" w="{{R16by9W}}" h="{{R16by9H}}">This is one of the games that builds a [[Signature]] out of the [[Character Soundprint|Characters' Soundprint]], mainly through the [[Dialogue|Dialogues]].</mt> | ||
− | | ex5=<mt p="Signature" g="Half Life 2" altg="Half-Life 2" w="{{ | + | | ex5=<mt p="Signature" g="Half Life 2" altg="Half-Life 2" w="{{R4by3W}}" h="{{R4by3H}}"></mt> |
| ex3=<mt p="Signature" g="Wolfenstein" altg="Wolfenstein 3-D" w="{{R4by3W}}" h="{{R4by3H}}"></mt> | | ex3=<mt p="Signature" g="Wolfenstein" altg="Wolfenstein 3-D" w="{{R4by3W}}" h="{{R4by3H}}"></mt> | ||
| ex1=<mt p="Signature" g="Sonic The Hedgehog" altg="Sonic the Hedgehog" w="{{RPS2W}}" h="{{RPS2H}}">Sega possesses one of the most well known [[Signature|Signatures]] in the world of games, in which the sound is the memorable element. It is a common element to many of their games. One of those games is Sonic the Hedgehog, which has one other widely recognized [[Signature]]: the [[Sound Effects]] – and their overabundance – signalling the [[Achievement|Achievements]] when collecting rings.</mt> | | ex1=<mt p="Signature" g="Sonic The Hedgehog" altg="Sonic the Hedgehog" w="{{RPS2W}}" h="{{RPS2H}}">Sega possesses one of the most well known [[Signature|Signatures]] in the world of games, in which the sound is the memorable element. It is a common element to many of their games. One of those games is Sonic the Hedgehog, which has one other widely recognized [[Signature]]: the [[Sound Effects]] – and their overabundance – signalling the [[Achievement|Achievements]] when collecting rings.</mt> | ||
| ex6=<mt p="Signature" g="Ice Age 3" w="{{ViPhoneW}}" h="{{ViPhoneH}}">Scratch's [[Grunts]] and fast sequences of [[Footsteps]] constitute a [[Signature]] for this game.</mt> | | ex6=<mt p="Signature" g="Ice Age 3" w="{{ViPhoneW}}" h="{{ViPhoneH}}">Scratch's [[Grunts]] and fast sequences of [[Footsteps]] constitute a [[Signature]] for this game.</mt> | ||
}} | }} |
Revision as of 21:43, 21 September 2011
The card's front face | The card's back face |
Contents
Synopsis
Memorable association between sound and source. |
Relationships
Contexts:
Sound Design in Games , Identification .
May use many, including:
Character Soundprint , Footsteps , Grunts , Music , Sound Effects .
Description
Sound is prevalent in many of the most recognized Signatures in games. A Signature supports a strong link between players and on what keep in memory from their experience while playing. Not only, it evokes a memory but it also works as a token that allows different players to communicate their common experience.
Building a Signature is both relevant in emotional and commercial terms.
A Signature is, almost by definition, achieved through singularity. Music or particular Sound Effects are common ways to achieve it, but aspects of the Characters' Soundprint also constitute a vast space of opportunities.
Examples