Difference between revisions of "Ambiance"

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| ex5=<mt p="Ambiance" g="Far Cry 2" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex5=<mt p="Ambiance" g="Far Cry 2" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex6=<mt p="Ambiance" g="Crysis" w="{{R4by3W}}" h="{{R4by3H}}"></mt>
 
| ex6=<mt p="Ambiance" g="Crysis" w="{{R4by3W}}" h="{{R4by3H}}"></mt>
| ex7=<mt p="Ambiance" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt>
+
| ex7=<mt p="Ambiance" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}">A moment of calm allows to enjoy the [[Ambiance]].</mt>
 
| ex8=<mt p="Ambiance" g="The Graveyard" w="{{ViPhoneW}}" h="{{ViPhoneH}}"></mt>
 
| ex8=<mt p="Ambiance" g="The Graveyard" w="{{ViPhoneW}}" h="{{ViPhoneH}}"></mt>
 
| ex9=<mt p="Ambiance" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}" ></mt>
 
| ex9=<mt p="Ambiance" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}" ></mt>

Revision as of 21:21, 21 September 2011

Front face Back face
The card's front face The card's back face

Synopsis

Sounds of the environment.

Relationships

Contexts:
Sound Layers and Semantics File:M385px-SoundLayersAndSemantics-front-v20.png, Relaxation , Emotional Script , Narrative , Entrainment .
Peers:
Foley , Sound Effects , Music , Dialogue .
Calls for:
Acoustic Ecology , Requisite Variety File:M385px-RequisiteVariety-front-v20.png.

Description

Examples

Tomb Raider Underworld:
Oblivion:
Silent Hill Homecoming:
[show less examples...]
Grand Theft Auto 4:
Far Cry 2:
Crysis:
Half-Life 2: A moment of calm allows to enjoy the Ambiance.
The Graveyard:
Papa Sangre:
Patapon:
Limbo:
Silent Hill:
Ico:



Ambiance-front-v10.pngAmbiance-back-v10.png