Difference between revisions of "Emotional Script"
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<!--| ex2=<mt p="EmotionalScript" g="Silent Hill 2" h="200"></mt>--> | <!--| ex2=<mt p="EmotionalScript" g="Silent Hill 2" h="200"></mt>--> | ||
| ex3=<mt p="EmotionalScript" g="Thief III" altg="Thief III: Deadly Shadows"></mt> | | ex3=<mt p="EmotionalScript" g="Thief III" altg="Thief III: Deadly Shadows"></mt> | ||
| − | | ex4=<mt p="EmotionalScript" g="Ice Age 3" w="{{ | + | | ex4=<mt p="EmotionalScript" g="Ice Age 3" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> |
| ex5=<mt p="EmotionalScript" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | | ex5=<mt p="EmotionalScript" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | ||
| ex6=<mt p="EmotionalScript" g="LocoRoco" altg="Loco Roco" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex6=<mt p="EmotionalScript" g="LocoRoco" altg="Loco Roco" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
| ex7=<mt p="EmotionalScript" g="Ico" w="{{RPS2W}}" h="{{RIcoH}}"></mt> | | ex7=<mt p="EmotionalScript" g="Ico" w="{{RPS2W}}" h="{{RIcoH}}"></mt> | ||
}} | }} | ||
Revision as of 23:56, 19 September 2011
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| The card's front face | The card's back face |
Synopsis
| Sound designed to contribute to the game’s emotional script. |
Relationships
Context:
Sound Design in Games
.
Relates to:
Narrative
.
May use many, including:
Trance
, Cut-Scenes File:M385px-Cut-Scenes-front-v20.png, Gameplay File:M385px-Gameplay-front-v20.png, Entrainment
, R-A-E-D Iterations
, Failure
, Achievement
, Contextual Music
, Grunts
, Window of Opportunity
, ....
Description
Examples
External Resources
References to the importance of emotions in human performance






