Difference between revisions of "Helper Voice"
From SoundInGames.com - Sound Design in Games
ValterAlves (Talk | contribs) m |
ValterAlves (Talk | contribs) m |
||
Line 26: | Line 26: | ||
| examples= | | examples= | ||
− | | ex1=<mt p="HelperVoice" g="Assassins Creed" altg="Assassin's Creed" h=" | + | | ex1=<mt p="HelperVoice" g="Assassins Creed" altg="Assassin's Creed" w="{{R16by9W}}" h="{{R16by9H}}">The Animus ('a projector which renders genetic memories') serves gameplay hints while loading levels</mt> |
− | | ex2=<mt p="HelperVoice" g="Uncharted" h=" | + | | ex2=<mt p="HelperVoice" g="Uncharted" w="{{R16by9W}}" h="{{R16by9H}}"></mt> |
− | | ex3=<mt p="HelperVoice" g="Mirrors Edge" altg="Mirror's Edge" h=" | + | | ex3=<mt p="HelperVoice" g="Mirrors Edge" altg="Mirror's Edge" w="{{R4by3W}}" h="{{R4by3H}}">A partner, over a communicator, explains the best strategy for the next piece of gameplay.</mt> |
− | | ex4=<mt p="HelperVoice" g="Portal" h=" | + | | ex4=<mt p="HelperVoice" g="Portal" w="{{R8by5W}}" h="{{R8by5H}}"></mt> |
− | | ex5=<mt p="HelperVoice" g="Half Life 2" altg="Half-Life 2" h=" | + | | ex5=<mt p="HelperVoice" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> |
− | | ex6=<mt p="HelperVoice" g="Chaos Theory" | + | | ex6=<mt p="HelperVoice" g="Chaos Theory" altg="Tom Clancy's Splinter Cell: Chaos Theory"w="{{R5by4W}}" h="{{R5by4H}}></mt> |
− | | ex7=<mt p="HelperVoice" g="Papa Sangre" h=" | + | | ex7=<mt p="HelperVoice" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}">In the beginning of the game, 'a fluttery watery thing' presents itself as someone the player cannot see but who is there to help.</mt> |
− | | ex8=<mt p="HelperVoice" g="Halo" h=" | + | | ex8=<mt p="HelperVoice" g="Halo" w="{{R16by9W}}" h="{{R16by9H}}"></mt> |
− | | ex9=<mt p="HelperVoice" g="Shadow Of The Colossus" altg="Shadow of the Colossus" i=4 h=" | + | | ex9=<mt p="HelperVoice" g="Shadow Of The Colossus" altg="Shadow of the Colossus" i=4 w="{{R4by3W}}" h="{{R4by3H}}">A voice from above explains the strategy to defeat a particular boss. In case the player is not able to progress the voice repeats after a while.</mt> |
}} | }} |
Revision as of 23:43, 19 September 2011
The card's front face | The card's back face |
Candidate Card
Contents
Synopsis
Conveying messages through the voice of disembodied or remote entities. |
Relationships
Contexts:
Gameplay File:M385px-Gameplay-front-v20.png, Awareness .
May relate to:
Narrative .
Relates to:
Audio Logs File:M385px-AudioLogs-front-v20.png.
Differs from:
Narrator .
Description
Helper Voice may contribute with pieces of Narrative but it is different from Narrator.
Examples
[Note: considering that this is still a candidate pattern, more examples then usually are presented, in order to provide a better support for the discussion.]