Difference between revisions of "Seeking for PC"

From SoundInGames.com - Sound Design in Games
Jump to: navigation, search
m
m
Line 18: Line 18:
 
| revisions =Introduced in version 1.0
 
| revisions =Introduced in version 1.0
 
| examples=
 
| examples=
| ex1=<mt p="SeekingForPC" g="Assassins Creed" altg="Assassin's Creed" h="140"></mt>
+
| ex1=<mt p="SeekingForPC" g="Assassins Creed" altg="Assassin's Creed" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
| ex2=<mt p="SeekingForPC" g="Bioshock" h="140"></mt>
+
| ex2=<mt p="SeekingForPC" g="Bioshock" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
| ex3=<mt p="SeekingForPC" g="Oblivion" h="140"></mt>
+
| ex3=<mt p="SeekingForPC" g="Oblivion" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
| ex4=<mt p="SeekingForPC" g="Far Cry 2" h="140"></mt>
+
| ex4=<mt p="SeekingForPC" g="Far Cry 2" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex5=<mt p="SeekingForPC" g="Commandos BCD" h="200"></mt>
 
| ex5=<mt p="SeekingForPC" g="Commandos BCD" h="200"></mt>
| ex6=<mt p="SeekingForPC" g="Crysis" h="200"></mt>
+
| ex6=<mt p="SeekingForPC" g="Crysis" w="{{R4by3W}}" h="{{R4by3H}}"></mt>
 
| ex7=<mt p="SeekingForPC" g="Thief III" altg="Thief III: Deadly Shadows"></mt>
 
| ex7=<mt p="SeekingForPC" g="Thief III" altg="Thief III: Deadly Shadows"></mt>
| ex8=<mt p="SeekingForPC" g="Papa Sangre" h="140"></mt>
+
| ex8=<mt p="SeekingForPC" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt>
 
}}
 
}}

Revision as of 23:26, 19 September 2011

Front face Back face
The card's front face The card's back face

Synopsis

NPC’s manifestations of active chasing of the PC.

Relationships

Contexts:
Awareness , Engagement , Anticipation .
May use:
Dialogue , Shout and Yell , Grunts .
May relate to:
Stealth , Character Soundprint , Sound Decoys .
Contrasts with:
Unaware NPC .

Description

Examples

Assassin's Creed:
Bioshock:
Oblivion:
[show less examples...]
Far Cry 2:
Commandos BCD:
Crysis:
Thief III: Deadly Shadows:
Papa Sangre:



SeekingForPC-front-v10.pngSeekingForPC-back-v10.png