Difference between revisions of "Failure"

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In games like Buzz! part of the sound composition of [[Failure]] is diegetic, including [[Grunts]] and [[Dialogue]] from the characters [pending: double check this]. In this particular game, visuals are very expressive and dominant in such circumstance.
 
In games like Buzz! part of the sound composition of [[Failure]] is diegetic, including [[Grunts]] and [[Dialogue]] from the characters [pending: double check this]. In this particular game, visuals are very expressive and dominant in such circumstance.
 
| examples=
 
| examples=
| ex1=<mt p="Failure" g="Heavy Rain" h="140"></mt>
+
| ex1=<mt p="Failure" g="Heavy Rain" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
| ex2=<mt p="Failure" g="Rhythm Zone" h="188"></mt>
+
| ex2=<mt p="Failure" g="Rhythm Zone" w="{{R8by5W}}" h="{{R8by5H}}"></mt>
 
| ex3=<mt p="Failure" g="Edge" w="{{ViPhoneW}}" h="{{ViPhoneH}}"></mt>
 
| ex3=<mt p="Failure" g="Edge" w="{{ViPhoneW}}" h="{{ViPhoneH}}"></mt>
| ex4=<mt p="Failure" g="Angry Birds" h="140"></mt>
+
| ex4=<mt p="Failure" g="Angry Birds" w="{{ViPhoneW}}" h="{{ViPhoneH}}"></mt>
| ex5=<mt p="Failure" g="Patapon" h="140"></mt>
+
| ex5=<mt p="Failure" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
| ex6=<mt p="Failure" g="Sonic The Hedgehog" altg="Sonic the Hedgehog" h="188"></mt>
+
| ex6=<mt p="Failure" g="Sonic The Hedgehog" altg="Sonic the Hedgehog" w="{{RPS2W}}" h="{{RPS2H}}"></mt>
| ex7=<mt p="Failure" g="Ocarina Of Time" altg="The Legend of Zelda:Ocarina of Time" h="188"></mt>
+
| ex7=<mt p="Failure" g="Ocarina Of Time" altg="The Legend of Zelda:Ocarina of Time" w="{{R4by3W}}" h="{{R4by3H}}"></mt>
 
}}
 
}}

Revision as of 23:10, 19 September 2011

Front face Back face
The card's front face The card's back face

Synopsis

Signalling something negative.

Relationships

Context:
Awareness , Emotional Script .
Includes the parts:
Ouch! , Imminent Death , Death .
Contrasts with:
Achievement .

Description

Sounds signaling failure are one of the top used in games, contributing to the Awareness for player's bad decisions or poor performance, and frequently exploring the Emotional Script. They can be thought as the counterpoint of sounds of Achievement.

Since games typically include different levels of failure -- calling for different levels of Awareness and with different levels of desired impact on the Emotional Script -- different solutions apply. Common solutions include Sound Effects and short pieces of Music, apparently inspired in TV cartoon legacy.

Certain failure circumstances are very specific (and recurrent) including Ouch!, Imminent Death and Death. All these have particular purposes and as such call for distinctive solutions.

Platform games typically include examples of the simpler, and usually most repeated, form of Failure. In Sonic the Hedgehog, the sound of the character loosing previously collected gold rings, for instance when touching enemies, has been notorious in contributing to the Signature of the game. Due to the gameplay this is a sound that repeats frequently throughout the experience (unfortunately for the player).

In same games, such as Edge, Failure is not has frequent and it somehow assumes the function of Death.

In games like Buzz! part of the sound composition of Failure is diegetic, including Grunts and Dialogue from the characters [pending: double check this]. In this particular game, visuals are very expressive and dominant in such circumstance.

Examples

Heavy Rain:
Rhythm Zone:
Edge:
[show less examples...]
Angry Birds:
Patapon:
Sonic the Hedgehog:
The Legend of Zelda:Ocarina of Time:



Failure-front-v10.pngFailure-back-v10.png