Difference between revisions of "Echolocation"
From SoundInGames.com - Sound Design in Games
ValterAlves (Talk | contribs) m |
ValterAlves (Talk | contribs) m |
||
| Line 14: | Line 14: | ||
| revisions =Introduced in version 1.0 | | revisions =Introduced in version 1.0 | ||
| examples= | | examples= | ||
| − | | ex1=<mt p="Echolocation" g="Devils Tuning Fork" altg="Devil's Tuning Fork" h=" | + | | ex1=<mt p="Echolocation" g="Devils Tuning Fork" altg="Devil's Tuning Fork" w="{{R4by3W}}" h="{{R4by3H}}"></mt> |
| − | | ex2=<mt p="Echolocation" g="Spore" h=" | + | | ex2=<mt p="Echolocation" g="Spore" w="{{R4by3W}}" h="{{R4by3H}}"></mt> |
| − | | ex3=<mt p="Echolocation" g="Shadow Of The Colossus" altg="Shadow of the Colossus" h=" | + | | ex3=<mt p="Echolocation" g="Shadow Of The Colossus" altg="Shadow of the Colossus" w="{{R4by3W}}" h="{{R4by3H}}"></mt> |
| − | | ex4=<mt p="Echolocation" g="Silent Hill" h=" | + | | ex4=<mt p="Echolocation" g="Silent Hill" w="{{R16by9W}}" h="{{RSHH}}"></mt> |
}} | }} | ||
Revision as of 23:07, 19 September 2011
| |
| |
| The card's front face | The card's back face |
Contents
Synopsis
| Using sound to perceive the environment. |
Relationships
Context:
Consequent Sound
, Awareness
, Emotional Script
, Make Sound not War
.
May imply:
Sound Input
.
Description
Examples




