Difference between revisions of "Address Others"
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− | | ex1=<mt p="AddressOthers" g="AssassinsCreed2" altg="Assassin's Creed 2" h=" | + | | ex1=<mt p="AddressOthers" g="AssassinsCreed2" altg="Assassin's Creed 2" w="{{R16by9W}}" h="{{R16by9H}}">Ezio addressing hired people either using [[Dialogue]] or by whistling, with semantics equivalent to 'stay' and 'come'. </mt> |
− | | ex2=<mt p="AddressOthers" g="Uncharted 2" h=" | + | | ex2=<mt p="AddressOthers" g="Uncharted 2" w="{{R16by9W}}" h="{{R16by9H}}">Nathan can exchange compliments with the villagers or even pet a yak, using [[Dialogue]]</mt> |
− | | ex3=<mt p="AddressOthers" g="Ico" h=" | + | | ex3=<mt p="AddressOthers" g="Ico" w="{{RPS2W}}" h="{{RIcoH}}">Ico calling Yorda is a [[Signature]] of this game and has high impact in the [[Emotional Script]]</mt> |
− | | ex7=<mt p="AddressOthers" g="Dead To Rights" altg="Dead to Rights: Retribution" h=" | + | | ex7=<mt p="AddressOthers" g="Dead To Rights" altg="Dead to Rights: Retribution" w="{{R16by9W}}" h="{{R16by9H}}">Jack asking his sidekick dog, Shadow, to perform certain tasks: attacking an enemy, fetching guns, taking cover. In many scenes, Shadow's contributions are instrumental to success.</mt> |
− | | ex4=<mt p="AddressOthers" g="Heavy Rain" h=" | + | | ex4=<mt p="AddressOthers" g="Heavy Rain" w="{{R16by9W}}" h="{{R16by9H}}">Ethan calling his son while seeking for him in the middle of the crowd in a shopping center.</mt> |
− | | ex5=<mt p="AddressOthers" g="Red Dead Redemption" h=" | + | | ex5=<mt p="AddressOthers" g="Red Dead Redemption" w="{{R16by9W}}" h="{{R16by9H}}">John calling for a horse. He can also address people, in which case they exchange some compliment.</mt> |
− | | ex6=<mt p="AddressOthers" g="Spore" h=" | + | | ex6=<mt p="AddressOthers" g="Spore" w="{{R4by3W}}" h="{{R4by3H}}">When performing the mating call, other members of the same species answer back, which allows to locate the nest.</mt> |
− | | ex9=<mt p="AddressOthers" g="Ocarina Of Time" altg="Ocarina of Time" h=" | + | | ex9=<mt p="AddressOthers" g="Ocarina Of Time" altg="Ocarina of Time" w="{{R4by3W}}" h="{{R4by3H}}">Saria can be remotely contacted by playing her song in the ocarina.</mt> |
− | | ex8=<mt p="AddressOthers" g="Shadow of the Colossus" h=" | + | | ex8=<mt p="AddressOthers" g="Shadow of the Colossus" w="{{R4by3W}}" h="{{R4by3H}}">Wander is able to call his horse Agro. The call is adapted to the distance between them.</mt> |
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Revision as of 22:53, 19 September 2011
The card's front face | The card's back face |
Contents
Synopsis
Enabling the PC to use sound to address NPCs. |
Relationships
Context:
Consequent Sound , Make Sound not War .
May imply:
Sound Input .
Often uses:
Dialogue , Foley .
Description
Some games preview the possibility of the PC being able to address the NPC (diegetically) through a sound stimulus. Solutions include short Dialogue, whistling, and car honking. Motivations may relate to the Gameplay, or simply be part of the exploratory dimension of the experience.
Examples