Difference between revisions of "Suspicious NPC"

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[[Suspicious NPC]] may be a form of or be integrated in the triggering of an [[Anticipation]] phase.
 
[[Suspicious NPC]] may be a form of or be integrated in the triggering of an [[Anticipation]] phase.
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| examples=
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| ex1=<mt p="SuspiciousNPC" g="MGS4" altg="Metal Gear Solid 4" h="140"></mt>
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| ex2=<mt p="SuspiciousNPC" g="Far Cry 2" h="140"></mt>
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| ex3=<mt p="SuspiciousNPC" g="Chaos Theory" altg="Tom Clancy's Splinter Cell: Chaos Theory" h="200"></mt>
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| ex4=<mt p="SuspiciousNPC" g="Thief III" altg="Thief III: Deadly Shadows"></mt>
 
}}
 
}}

Revision as of 19:05, 12 September 2011

Deck←
This is a candidate pattern, which may enter version 2.0 of the Deck.
Front face Back face
The card's front face The card's back face

Candidate Card

Synopsis

.

Relationships

Context:
Awareness .
Relates to:
Unaware NPC , Seeking for PC .
May relates to:
Anticipation , ....

Description

This is a candidate pattern that results from recursively acknowledging that there is a typical state of Awareness interpreted by the NPC (and towards the PC), which is between the Unaware NPC state and the Seeking for PC state.

Suspicious NPC may be a form of or be integrated in the triggering of an Anticipation phase.

Examples

[Note: considering that this is still a candidate pattern, more examples then usually are presented, in order to provide a better support for the discussion.]

Metal Gear Solid 4:
Far Cry 2:
Tom Clancy's Splinter Cell: Chaos Theory:
[show less examples...]
Thief III: Deadly Shadows:



FakeX-front-v10.pngFakeX-back-v10.png