Difference between revisions of "Suspicious NPC"
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[[Suspicious NPC]] may be a form of or be integrated in the triggering of an [[Anticipation]] phase. | [[Suspicious NPC]] may be a form of or be integrated in the triggering of an [[Anticipation]] phase. | ||
+ | | examples= | ||
+ | | ex1=<mt p="SuspiciousNPC" g="MGS4" altg="Metal Gear Solid 4" h="140"></mt> | ||
+ | | ex2=<mt p="SuspiciousNPC" g="Far Cry 2" h="140"></mt> | ||
+ | | ex3=<mt p="SuspiciousNPC" g="Chaos Theory" altg="Tom Clancy's Splinter Cell: Chaos Theory" h="200"></mt> | ||
+ | | ex4=<mt p="SuspiciousNPC" g="Thief III" altg="Thief III: Deadly Shadows"></mt> | ||
}} | }} |
Revision as of 19:05, 12 September 2011
The card's front face | The card's back face |
Candidate Card
Contents
Synopsis
. |
Relationships
Context:
Awareness .
Relates to:
Unaware NPC , Seeking for PC .
May relates to:
Anticipation , ....
Description
This is a candidate pattern that results from recursively acknowledging that there is a typical state of Awareness interpreted by the NPC (and towards the PC), which is between the Unaware NPC state and the Seeking for PC state.
Suspicious NPC may be a form of or be integrated in the triggering of an Anticipation phase.
Examples
[Note: considering that this is still a candidate pattern, more examples then usually are presented, in order to provide a better support for the discussion.]