Difference between revisions of "Sound Visualization"

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| ex2=<mt p="SoundVisualization" g="Spore" h="200"></mt>
 
| ex2=<mt p="SoundVisualization" g="Spore" h="200"></mt>
 
| ex3=<mt p="SoundVisualization" g="Cut The Rope" altg="Cut the Rope" h="140"></mt>
 
| ex3=<mt p="SoundVisualization" g="Cut The Rope" altg="Cut the Rope" h="140"></mt>
| ex4=<mt p="SoundVisualization" g="Patapon" h="140">The all visual representation pulses with the sound - from the most objective, as the rectangle in the border and the drums' onomatopoeias (mapping the [[Sound Input]]), to the more subtle as the moves and details of the characters (which map and the [[Sound Input]] and the sound the characters' echo).</mt>
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| ex4=<mt p="SoundVisualization" g="Patapon" h="140">The all visual representation pulses with the sound - from the most objective, as the rectangle in the border and the drums' onomatopoeias (mapping the [[Sound Input]]), to the more subtle, as the moves and details of the characters (which map and the [[Sound Input]] and the sound they echo themselves).</mt>
 
| ex5=<mt p="SoundVisualization" g="Flow" altg="FlOw" h="140"></mt>
 
| ex5=<mt p="SoundVisualization" g="Flow" altg="FlOw" h="140"></mt>
 
| ex6=<mt p="SoundVisualization" g="Ecco" altg="Ecco" h="188"></mt>
 
| ex6=<mt p="SoundVisualization" g="Ecco" altg="Ecco" h="188"></mt>
 
| ex7=<mt p="SoundVisualization" g="Ocarina Of Time" altg="Ocarina of Time" h="188"></mt>
 
| ex7=<mt p="SoundVisualization" g="Ocarina Of Time" altg="Ocarina of Time" h="188"></mt>
 
}}
 
}}

Revision as of 18:47, 21 August 2011

Front face Back face
The card's front face The card's back face

Synopsis

Graphical perception of the occurrence of sound.

Relationships

Context:
Sound Design in Games .
Less frequent context:
Play the Beat File:M385px-PlayTheBeat-front-v20.png.
May use:
Subtitles and Captions .
May relate to:
Sound Input .

Description

Examples

Singstar:
Spore:
Cut the Rope:
[show less examples...]
Patapon: The all visual representation pulses with the sound - from the most objective, as the rectangle in the border and the drums' onomatopoeias (mapping the Sound Input), to the more subtle, as the moves and details of the characters (which map and the Sound Input and the sound they echo themselves).
FlOw:
Ecco:
Ocarina of Time:



SoundVisualization-front-v10.pngSoundVisualization-back-v10.png