Difference between revisions of "Play the Beat"

From SoundInGames.com - Sound Design in Games
Jump to: navigation, search
m
m
Line 15: Line 15:
 
| rel3=[[Sound Visualization]], [[Sound Input]], [[In-game Feedback]]<br>
 
| rel3=[[Sound Visualization]], [[Sound Input]], [[In-game Feedback]]<br>
 
| revisions =Introduced in version 1.0
 
| revisions =Introduced in version 1.0
 +
| description =
 +
In certain games, particularly in those adopting [[Rhythm Gameplay]], setting or reacting to the beat is inherent to [[Gameplay]].
 +
 
| examples=
 
| examples=
 
| ex1=<mt p="PlayTheBeat" g="Guitar Hero" h="140"></mt>
 
| ex1=<mt p="PlayTheBeat" g="Guitar Hero" h="140"></mt>

Revision as of 12:40, 21 August 2011

Front face Back face
The card's front face The card's back face

Synopsis

Acting in sync with a rhythm.

Relationships

Contexts:
Consequent Sound , Entrainment , Make Sound not War .
May relate to:
Genre File:M385px-Genre-front-v20.png.
May call for:
Sound Visualization , Sound Input , In-game Feedback .

Description

In certain games, particularly in those adopting Rhythm Gameplay, setting or reacting to the beat is inherent to Gameplay.

Examples

Guitar Hero:
Rhythm Zone:
Rhythm Paradise:
[show less examples...]
Tap Tap Revenge 3:
Patapon:



PlayTheBeat-front-v10.pngPlayTheBeat-back-v10.png