Difference between revisions of "Shout and Yell"
From SoundInGames.com - Sound Design in Games
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| ex5=<mt p="ShoutAndYell" g="Mini Ninjas" h="200"></mt> | | ex5=<mt p="ShoutAndYell" g="Mini Ninjas" h="200"></mt> | ||
| ex6=<mt p="ShoutAndYell" g="Chaos Theory" h="200"></mt> | | ex6=<mt p="ShoutAndYell" g="Chaos Theory" h="200"></mt> | ||
− | | ex7=<mt p="ShoutAndYell" g=" | + | | ex7=<mt p="ShoutAndYell" g="HalfLife2" altg="Half-Life 2" h="140"></mt> |
| ex8=<mt p="ShoutAndYell" g="Patapon" h="140"></mt> | | ex8=<mt p="ShoutAndYell" g="Patapon" h="140"></mt> | ||
| ex9=<mt p="ShoutAndYell" g="Wolfenstein" altg="Wolfenstein 3-D" h="140"></mt> | | ex9=<mt p="ShoutAndYell" g="Wolfenstein" altg="Wolfenstein 3-D" h="140"></mt> | ||
| ex10=<mt p="ShoutAndYell" g="Halo" h="140"></mt> | | ex10=<mt p="ShoutAndYell" g="Halo" h="140"></mt> | ||
}} | }} |
Revision as of 02:08, 20 August 2011
The card's front face | The card's back face |
Contents
Synopsis
NPC’s loud utterances during engagement. |
Relationships
Contexts:
Awareness , Engagement , Emotional Script , Character Soundprint , Seeking for PC .
Makes use of:
Dialogue , Grunts .
Description
Examples