Difference between revisions of "Breath"

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| ex2=<mt p="Breath" g="Mini Ninjas" h="200">Amongst the several selectable PC, Futo is the only one whose breath is perceptible (when running). This singularity in the [[Character Soundprint]] makes sense considering is physical characteristics</mt>
 
| ex2=<mt p="Breath" g="Mini Ninjas" h="200">Amongst the several selectable PC, Futo is the only one whose breath is perceptible (when running). This singularity in the [[Character Soundprint]] makes sense considering is physical characteristics</mt>
 
| ex3=<mt p="Breath" g="Chaos Theory" h="200"></mt>
 
| ex3=<mt p="Breath" g="Chaos Theory" h="200"></mt>
| ex4=<mt p="Breath" g="HalfLife2" altg="Half-Life 2" h="140">In this case it is the semantics is reversed. We hear the Freeman trying to ''hold'' is [[Breath]], not to get drown, which is a very effective indicator to [[Hurry Up!]] because of [[Imminent Death]].</mt>
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| ex4=<mt p="Breath" g="HalfLife2" altg="Half-Life 2" h="140">In this case the semantics is reversed. We hear Freeman trying to ''hold'' is [[Breath]], not to get drown, which is a very clear and emotive indicator of the need to [[Hurry Up!]] because of [[Imminent Death]].</mt>
 
| ex5=<mt p="Breath" g="Papa Sangre" h="140"></mt>
 
| ex5=<mt p="Breath" g="Papa Sangre" h="140"></mt>
 
| ex6=<mt p="Breath" g="Limbo" h="140">[[Breath]] (together with [[Footsteps]]) puts the focus on the character and messages his effort.</mt>
 
| ex6=<mt p="Breath" g="Limbo" h="140">[[Breath]] (together with [[Footsteps]]) puts the focus on the character and messages his effort.</mt>

Revision as of 23:38, 19 August 2011

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Synopsis

Perceptible sound of breathing.

Relationships

Contexts:
Character Soundprint , Awareness , Emotional Script , Entrainment .
Relates to:
Grunts .
Makes use of:
Foley .

Description

Examples

Heavy Rain: This scene uses Breath to augment the perception of distress
Mini Ninjas: Amongst the several selectable PC, Futo is the only one whose breath is perceptible (when running). This singularity in the Character Soundprint makes sense considering is physical characteristics
Chaos Theory:
[show less examples...]
Half-Life 2: In this case the semantics is reversed. We hear Freeman trying to hold is Breath, not to get drown, which is a very clear and emotive indicator of the need to Hurry Up! because of Imminent Death.
Papa Sangre:
Limbo: Breath (together with Footsteps) puts the focus on the character and messages his effort.
Halo:
Silent Hill: The uneasy Breath, after a run, adds to the already distressful Acoustic Ecology.



Breath-front-v10.pngBreath-back-v10.png