Difference between revisions of "Breath"

From SoundInGames.com - Sound Design in Games
Jump to: navigation, search
m
m
Line 19: Line 19:
 
| ex2=<mt p="Breath" g="Mini Ninjas" h="200">Amongst the several selectable PC, Futo is the only one whose breath is perceptible (when running). This singularity in the [[Character Soundprint]] makes sense considering is physical characteristics</mt>
 
| ex2=<mt p="Breath" g="Mini Ninjas" h="200">Amongst the several selectable PC, Futo is the only one whose breath is perceptible (when running). This singularity in the [[Character Soundprint]] makes sense considering is physical characteristics</mt>
 
| ex3=<mt p="Breath" g="Chaos Theory" h="200"></mt>
 
| ex3=<mt p="Breath" g="Chaos Theory" h="200"></mt>
| ex4=<mt p="Breath" g="HalfLife2" altg="Half-Life 2" h="188"></mt>
+
| ex4=<mt p="Breath" g="HalfLife2" altg="Half-Life 2" h="140"></mt>
 
| ex5=<mt p="Breath" g="Papa Sangre" h="140"></mt>
 
| ex5=<mt p="Breath" g="Papa Sangre" h="140"></mt>
 
| ex6=<mt p="Breath" g="Limbo" h="140">[[Breath]] (together with [[Footsteps]]) puts the focus on the character and messages his effort.</mt>
 
| ex6=<mt p="Breath" g="Limbo" h="140">[[Breath]] (together with [[Footsteps]]) puts the focus on the character and messages his effort.</mt>
 
| ex7=<mt p="Breath" g="Halo" h="140"></mt>
 
| ex7=<mt p="Breath" g="Halo" h="140"></mt>
| ex8=<mt p="Breath" g="Silent Hill" h="188">The uneasy [[Breath]] after a run adds to the already distressful [[Acoustic Ecology]]</mt>
+
| ex8=<mt p="Breath" g="Silent Hill" h="140">The uneasy [[Breath]], after a run, adds to the already distressful [[Acoustic Ecology]].</mt>
 
}}
 
}}

Revision as of 23:19, 19 August 2011

Front face Back face
The card's front face The card's back face

Synopsis

Perceptible sound of breathing.

Relationships

Contexts:
Character Soundprint , Awareness , Emotional Script , Entrainment .
Relates to:
Grunts .
Makes use of:
Foley .

Description

Examples

Heavy Rain: This scene uses Breath to augment the perception of distress
Mini Ninjas: Amongst the several selectable PC, Futo is the only one whose breath is perceptible (when running). This singularity in the Character Soundprint makes sense considering is physical characteristics
Chaos Theory:
[show less examples...]
Half-Life 2:
Papa Sangre:
Limbo: Breath (together with Footsteps) puts the focus on the character and messages his effort.
Halo:
Silent Hill: The uneasy Breath, after a run, adds to the already distressful Acoustic Ecology.



Breath-front-v10.pngBreath-back-v10.png