Difference between revisions of "Breath"
From SoundInGames.com - Sound Design in Games
ValterAlves (Talk | contribs) m |
ValterAlves (Talk | contribs) m |
||
Line 21: | Line 21: | ||
| ex4=<mt p="Breath" g="HalfLife2" altg="Half-Life 2" h="188"></mt> | | ex4=<mt p="Breath" g="HalfLife2" altg="Half-Life 2" h="188"></mt> | ||
| ex5=<mt p="Breath" g="Papa Sangre" h="140"></mt> | | ex5=<mt p="Breath" g="Papa Sangre" h="140"></mt> | ||
− | | ex6=<mt p="Breath" g="Limbo" h="140"></mt> | + | | ex6=<mt p="Breath" g="Limbo" h="140">[[Breath]] (together with [[Footsteps]]) puts the focus on the character and messages his effort.</mt> |
| ex7=<mt p="Breath" g="Halo" h="140"></mt> | | ex7=<mt p="Breath" g="Halo" h="140"></mt> | ||
− | | ex8=<mt p="Breath" g="Silent Hill" h="188"></mt> | + | | ex8=<mt p="Breath" g="Silent Hill" h="188">The uneasy [[Breath]] after a run adds to the already distressful [[Acoustic Ecology]]</mt> |
}} | }} |
Revision as of 23:16, 19 August 2011
![]() |
![]() | |
The card's front face | The card's back face |
Contents
[hide]Synopsis
Perceptible sound of breathing. |
Relationships
Contexts:
Character Soundprint , Awareness
, Emotional Script
, Entrainment
.
Relates to:
Grunts .
Makes use of:
Foley .
Description
Examples
![]() ![]() Mini Ninjas: Amongst the several selectable PC, Futo is the only one whose breath is perceptible (when running). This singularity in the Character Soundprint makes sense considering is physical characteristics
|
![]() ![]() |
![]() ![]() |