Difference between revisions of "Breath"
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| revisions =Introduced in version 1.0 | | revisions =Introduced in version 1.0 | ||
| examples= | | examples= | ||
− | | ex1=<mt p="Breath" g="Heavy Rain" h="140"></mt> | + | | ex1=<mt p="Breath" g="Heavy Rain" h="140">This scene uses [[Breath]] to augment the perception of distress</mt> |
| ex2=<mt p="Breath" g="Mini Ninjas" h="200">Amongst the several selectable PC, Futo is the only one whose breath is perceptible (when running). This singularity in the [[Character Soundprint]] makes sense considering is physical characteristics</mt> | | ex2=<mt p="Breath" g="Mini Ninjas" h="200">Amongst the several selectable PC, Futo is the only one whose breath is perceptible (when running). This singularity in the [[Character Soundprint]] makes sense considering is physical characteristics</mt> | ||
| ex3=<mt p="Breath" g="Chaos Theory" h="200"></mt> | | ex3=<mt p="Breath" g="Chaos Theory" h="200"></mt> |
Revision as of 23:08, 19 August 2011
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The card's front face | The card's back face |
Contents
[hide]Synopsis
Perceptible sound of breathing. |
Relationships
Contexts:
Character Soundprint , Awareness
, Emotional Script
, Entrainment
.
Relates to:
Grunts .
Makes use of:
Foley .
Description
Examples
![]() ![]() Mini Ninjas: Amongst the several selectable PC, Futo is the only one whose breath is perceptible (when running). This singularity in the Character Soundprint makes sense considering is physical characteristics
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