Difference between revisions of "Breath"

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| revisions =Introduced in version 1.0
 
| revisions =Introduced in version 1.0
 
| examples=
 
| examples=
| ex1=<mt p="Breath" g="Heavy Rain" h="140"></mt>
+
| ex1=<mt p="Breath" g="Heavy Rain" h="140">This scene uses [[Breath]] to augment the perception of distress</mt>
 
| ex2=<mt p="Breath" g="Mini Ninjas" h="200">Amongst the several selectable PC, Futo is the only one whose breath is perceptible (when running). This singularity in the [[Character Soundprint]] makes sense considering is physical characteristics</mt>
 
| ex2=<mt p="Breath" g="Mini Ninjas" h="200">Amongst the several selectable PC, Futo is the only one whose breath is perceptible (when running). This singularity in the [[Character Soundprint]] makes sense considering is physical characteristics</mt>
 
| ex3=<mt p="Breath" g="Chaos Theory" h="200"></mt>
 
| ex3=<mt p="Breath" g="Chaos Theory" h="200"></mt>

Revision as of 23:08, 19 August 2011

Front face Back face
The card's front face The card's back face

Synopsis

Perceptible sound of breathing.

Relationships

Contexts:
Character Soundprint , Awareness , Emotional Script , Entrainment .
Relates to:
Grunts .
Makes use of:
Foley .

Description

Examples

Heavy Rain: This scene uses Breath to augment the perception of distress
Mini Ninjas: Amongst the several selectable PC, Futo is the only one whose breath is perceptible (when running). This singularity in the Character Soundprint makes sense considering is physical characteristics
Chaos Theory:
[show less examples...]
Half-Life 2:
Papa Sangre:
Limbo:
Halo:
Silent Hill:



Breath-front-v10.pngBreath-back-v10.png