Difference between revisions of "Address Others"
From SoundInGames.com - Sound Design in Games
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| revisions =Introduced in version 1.0 | | revisions =Introduced in version 1.0 | ||
| examples= | | examples= | ||
| − | | ex1=<mt p=" | + | | ex1=<mt p="AddressOthers" g="AssassinsCreed2" altg="Assassin's Creed 2" h="140"></mt> |
| − | | ex2=<mt p=" | + | | ex2=<mt p="AddressOthers" g="Uncharted 2" h="140"></mt> |
| − | | ex3=<mt p=" | + | | ex3=<mt p="AddressOthers" g="Dead To Rights" altg="Dead to Rights" h="140"></mt> |
| − | | ex4=<mt p=" | + | | ex4=<mt p="AddressOthers" g="Heavy Rain" h="140"></mt> |
| − | | ex5=<mt p=" | + | | ex5=<mt p="AddressOthers" g="Red Dead Redemption" h="140"></mt> |
| − | | ex6=<mt p=" | + | | ex6=<mt p="AddressOthers" g="Spore" h="200"></mt> |
| − | | ex7=<mt p=" | + | | ex7=<mt p="AddressOthers" g="Ico" h="188"></mt> |
| − | | ex8=<mt p=" | + | | ex8=<mt p="AddressOthers" g="Ocarina Of Time" altg="Ocarina of Time" h="188"></mt> |
}} | }} | ||
Revision as of 18:59, 19 August 2011
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| The card's front face | The card's back face |
Contents
Synopsis
| Enabling the PC to use sound to address NPCs. |
Relationships
Context:
Consequent Sound
, Make Sound not War
.
May imply:
Sound Input
.
Often uses:
Dialogue
, Foley
.
Description
Examples








