Difference between revisions of "R-A-E-D Iterations"
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| rel-tag3=Makes use of:<br> | | rel-tag3=Makes use of:<br> | ||
| rel3=[[Entrainment]]<br> | | rel3=[[Entrainment]]<br> | ||
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+ | This is one of the patterns included in our [[seminal collection]] <ref name="AlvesAM10"/> but it was presented with another name: "Entrainment". Meanwhile we realised three things: | ||
+ | # in this pattern, entrainment is the "means", not the solution. Considering that the name of a pattern [[should reflect the solution]] (not the means), "Entrainment" was not adequate name. | ||
+ | # We are not aware of any explicit reference to this iteration of phases, so we don't know of a name that is already used to express it. Consequently we had to define it ourselves, which in this particular circumstance was a challenge that still [[Talk:#aboutthename|remains open]]. | ||
+ | # [[Entrainment]] is indeed a pattern - [[another]] pattern. (A pattern this one that makes use of.) | ||
+ | |||
| description= | | description= | ||
[[Relaxation]], [[Anticipation]], [[Engagement]], and [[Decay]] can be used in a iterated sequence, such as: | [[Relaxation]], [[Anticipation]], [[Engagement]], and [[Decay]] can be used in a iterated sequence, such as: |
Revision as of 15:29, 19 August 2011
The card's front face | The card's back face |
Contents
Synopsis
Iterations of the sequence: · Relaxation, · Anticipation, · Engagement, · Decay. |
Relationships
Context:
Gameplay File:M385px-Gameplay-front-v20.png, Emotional Script .
Parts:
Relaxation , Anticipation , Engagement , Decay .
Makes use of:
Entrainment .
Description
Relaxation, Anticipation, Engagement, and Decay can be used in a iterated sequence, such as:
...→Relaxation→Anticipation→Engagement→Decay→Relaxation→Anticipation→Engagement→Decay→Relaxation→...
Due to the difficulties in designing and coding the intelligence for the phase of Anticipation, the following simpler version is more common:
...→Relaxation→Engagement→Decay→Relaxation→Engagement→Decay→Relaxation→...
Examples