Difference between revisions of "Make Sound not War"
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In a moment when so many games tend towards belligerent narratives, it is relevant to think of audio as a creativity opportunity also to come up with ideas that offer alternatives to those types of conflict. | In a moment when so many games tend towards belligerent narratives, it is relevant to think of audio as a creativity opportunity also to come up with ideas that offer alternatives to those types of conflict. | ||
| − | | ex1=<mt p="MakeSoundNotWar" g="LocoRoco" altg="Loco Roco" i=" | + | | ex1=<mt p="MakeSoundNotWar" g="LocoRoco" altg="Loco Roco" i="2" h="140">Loco Roco offers a rich and delightful experience with no conflict other than avoiding to be bite by the Moja</mt> |
| ex2=<mt p="MakeSoundNotWar" g="Mini Ninjas" h="200"></mt> | | ex2=<mt p="MakeSoundNotWar" g="Mini Ninjas" h="200"></mt> | ||
| ex3=<mt p="MakeSoundNotWar" g="Aquaria" h="200"></mt> | | ex3=<mt p="MakeSoundNotWar" g="Aquaria" h="200"></mt> | ||
Revision as of 01:49, 19 August 2011
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| The card's front face | The card's back face |
Contents
Synopsis
| Sound supporting creative alternatives to conflict. |
Relationships
Context:
Consequent Sound
, Engagement
, Emotional Script
.
Includes:
Sing to Act
, Play the Beat File:M385px-PlayTheBeat-front-v20.png, Sound Decoys
, Echolocation
, Address Others
.
Contrasts with:
Sonic Weapon
.
May imply:
Sound Input
.
Description
In a moment when so many games tend towards belligerent narratives, it is relevant to think of audio as a creativity opportunity also to come up with ideas that offer alternatives to those types of conflict.
Examples





