Difference between revisions of "Diegetic Music"
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| rel3=[[Music]], [[Acoustic Ecology]]<br> | | rel3=[[Music]], [[Acoustic Ecology]]<br> | ||
| revisions =Introduced in version 1.0 | | revisions =Introduced in version 1.0 | ||
| + | | description= | ||
| + | [[Diegetic Music]] is the particular exploration of [[Music]] in which the player acknowledges that such music makes sense inside the game world. In that sense [[Diegetic Music]] can be directly explored as an element of the [[Narrative]]. | ||
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| external= | | external= | ||
*Some definitions of 'Diegetic' and 'Diegesis' | *Some definitions of 'Diegetic' and 'Diegesis' | ||
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| ex1=<mt p="DiegeticMusic" g="Bioshock" h="140">This games uses [[Diegetic Music]] extensively. In this particular scene it is performed live.</mt> | | ex1=<mt p="DiegeticMusic" g="Bioshock" h="140">This games uses [[Diegetic Music]] extensively. In this particular scene it is performed live.</mt> | ||
| ex2=<mt p="DiegeticMusic" g="GTA4" h="140">When driving it is possible to choose the kind of [[Diegetic Music]] by changing the radio station in car's radio set.</mt> | | ex2=<mt p="DiegeticMusic" g="GTA4" h="140">When driving it is possible to choose the kind of [[Diegetic Music]] by changing the radio station in car's radio set.</mt> | ||
| − | | ex3=<mt p="DiegeticMusic" g="Heavy Rain" h="140">In this particular scene, the player participates in the playing of a piece of [[Diegetic Music]]. This scene fits perfectly the mood and the moment in the | + | | ex3=<mt p="DiegeticMusic" g="Heavy Rain" h="140">In this particular scene, the player participates in the playing of a piece of [[Diegetic Music]]. This scene fits perfectly the mood and the moment in the [[Narrative]].</mt> |
| − | | ex4=<mt p="DiegeticMusic" g="Far Cry 2" h="140"> | + | | ex4=<mt p="DiegeticMusic" g="Far Cry 2" h="140">A [[Radio]] tuned in the local radio station is a common finding</mt> |
| ex5=<mt p="DiegeticMusic" g="Chaos Theory" h="200"></mt> | | ex5=<mt p="DiegeticMusic" g="Chaos Theory" h="200"></mt> | ||
| ex6=<mt p="DiegeticMusic" g="Silent Hill 2" h="200"></mt> | | ex6=<mt p="DiegeticMusic" g="Silent Hill 2" h="200"></mt> | ||
Revision as of 23:08, 18 August 2011
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| The card's front face | The card's back face |
Synopsis
| Music happening in the game world. |
Relationships
Context:
Narrative
, Emotional Script
.
May relate to:
Contextual Music
, Musical Outcome
.
Makes use of:
Music
, Acoustic Ecology
.
Description
Diegetic Music is the particular exploration of Music in which the player acknowledges that such music makes sense inside the game world. In that sense Diegetic Music can be directly explored as an element of the Narrative.
Examples
![]() ![]() Heavy Rain: In this particular scene, the player participates in the playing of a piece of Diegetic Music. This scene fits perfectly the mood and the moment in the Narrative.
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External Resources
- Some definitions of 'Diegetic' and 'Diegesis'
- http://www.answers.com/topic/diegesis
- http://www.allwords.com/word-diegetic.html (senses 1. and 2.)










