Difference between revisions of "Helper Voice"
From SoundInGames.com - Sound Design in Games
ValterAlves (Talk | contribs) m |
ValterAlves (Talk | contribs) m |
||
Line 26: | Line 26: | ||
| examples= | | examples= | ||
− | |||
| ex1=<mt p="HelperVoice" g="Assassins Creed" altg="Assassin's Creed">The Animus ('a projector which renders genetic memories') serves gameplay hints while loading levels</mt> | | ex1=<mt p="HelperVoice" g="Assassins Creed" altg="Assassin's Creed">The Animus ('a projector which renders genetic memories') serves gameplay hints while loading levels</mt> | ||
| ex2=<mt p="HelperVoice" g="MirrorsEdge" altg="Mirror's Edge" h="188">A partner, over a communicator, explains the best strategy for the next piece of gameplay.</mt> | | ex2=<mt p="HelperVoice" g="MirrorsEdge" altg="Mirror's Edge" h="188">A partner, over a communicator, explains the best strategy for the next piece of gameplay.</mt> |
Revision as of 16:56, 17 August 2011
The card's front face | The card's back face |
Candidate Card
Contents
Synopsis
. |
Relationships
Contexts:
Gameplay File:M385px-Gameplay-front-v20.png, Awareness .
May relate to:
Narrative .
Relates to:
Audio Logs File:M385px-AudioLogs-front-v20.png.
Differs from:
Narrator .
Description
Helper Voice may contribute with pieces of Narrative but it is different from Narrator.
Examples
[Note: considering that this is still a candidate pattern, more examples then usually are presented, in order to provide a better support for the discussion.]