Difference between revisions of "Helper Voice"

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| examples=
 
| examples=
 
Considering that this is still a candidate pattern, we present more examples then usually, to better support the discussion.  
 
Considering that this is still a candidate pattern, we present more examples then usually, to better support the discussion.  
| ex1=<mt p="Helper Voice" g="Shadow of the Colossus" i="2">A voice from above explains the strategy to defeat a particular boss. In case the player is not able to progress the voice repeats after a while.</mt>
 
| ex2=<mt p="Helper Voice" g="MirrorsEdge" altg="Mirror's Edge">A partner, over a communicator, explains the best strategy for the next piece of gameplay</mt>
 
| examples=
 
 
| ex1=<mt p="HelperVoice" g="Assassins Creed" altg="Assassin's Creed">The Animus ('a projector which renders genetic memories') serves gameplay hints while loading levels</mt>
 
| ex1=<mt p="HelperVoice" g="Assassins Creed" altg="Assassin's Creed">The Animus ('a projector which renders genetic memories') serves gameplay hints while loading levels</mt>
| ex2=<mt p="HelperVoice" g="MirrorsEdge" altg="Mirror's Edge" h="188"></mt>
+
| ex2=<mt p="HelperVoice" g="MirrorsEdge" altg="Mirror's Edge" h="188">A partner, over a communicator, explains the best strategy for the next piece of gameplay.</mt>
 
| ex3=<mt p="HelperVoice" g="Portal" h="156"></mt>
 
| ex3=<mt p="HelperVoice" g="Portal" h="156"></mt>
 
| ex4=<mt p="HelperVoice" g="Chaos Theory" h="200"></mt>
 
| ex4=<mt p="HelperVoice" g="Chaos Theory" h="200"></mt>
 
| ex5=<mt p="HelperVoice" g="Papa Sangre" h="140">In the beginning of the game, 'a fluttery watery thing' presents itself as someone the player cannot see but who is there to help.</mt>
 
| ex5=<mt p="HelperVoice" g="Papa Sangre" h="140">In the beginning of the game, 'a fluttery watery thing' presents itself as someone the player cannot see but who is there to help.</mt>
 
| ex6=<mt p="HelperVoice" g="Halo" h="140"></mt>
 
| ex6=<mt p="HelperVoice" g="Halo" h="140"></mt>
| ex7=<mt p="HelperVoice" g="Shadow Of The Colossus" altg="Shadow of the Colossus" h="188"></mt>
+
| ex7=<mt p="HelperVoice" g="Shadow Of The Colossus" altg="Shadow of the Colossus" h="188">A voice from above explains the strategy to defeat a particular boss. In case the player is not able to progress the voice repeats after a while.</mt>
 
}}
 
}}

Revision as of 16:56, 17 August 2011

Deck←
This is a candidate pattern, which may enter version 2.0 of the Deck.
Front face Back face
The card's front face The card's back face

Candidate Card

Synopsis

.

Relationships

Contexts:
Gameplay File:M385px-Gameplay-front-v20.png, Awareness .
May relate to:
Narrative .
Relates to:
Audio Logs File:M385px-AudioLogs-front-v20.png.
Differs from:
Narrator .

Description

Helper Voice may contribute with pieces of Narrative but it is different from Narrator.

Examples

[Note: considering that this is still a candidate pattern, more examples then usually are presented, in order to provide a better support for the discussion.]Considering that this is still a candidate pattern, we present more examples then usually, to better support the discussion.

Assassin's Creed: The Animus ('a projector which renders genetic memories') serves gameplay hints while loading levels
Mirror's Edge: A partner, over a communicator, explains the best strategy for the next piece of gameplay.
Portal:
[show less examples...]
Chaos Theory:
Papa Sangre: In the beginning of the game, 'a fluttery watery thing' presents itself as someone the player cannot see but who is there to help.
Halo:
Shadow of the Colossus: A voice from above explains the strategy to defeat a particular boss. In case the player is not able to progress the voice repeats after a while.



FakeX-front-v10.pngFakeX-back-v10.png