Difference between revisions of "Papa Sangre"

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{{Game
 
{{Game
| listofpatterns= Achievement, Ambiance, Anticipation, Awareness, Beacon Locator, Breath, Character Soundprint, Cut-Scenes, Death, Dialogue, Diegetic Music, Emocional Script, Entrainment, Foley, Footsteps, Grunts, Helper Voice, Hurry Up!, Menus, Music, Narrative, No Can Do, Seeking for PC, Sound Decoys, Sound Effects, Stealth, Unaware NPC, Variety, Window of Opportunity
+
| listofpatterns= Achievement, Ambiance, Anticipation, Awareness, Beacon Locator, Breath, Character Soundprint, Cut-Scenes, Death, Dialogue, Diegetic Music, Emotional Script, Entrainment, Foley, Footsteps, Grunts, Helper Voice, Hurry Up!, Menus, Music, Narrative, No Can Do, Seeking for PC, Sound Decoys, Sound Effects, Stealth, Unaware NPC, Requisite Variety, Window of Opportunity
 
| ex1=<mt prompt="Achievement" p="Achievement" g="Papa Sangre" h="140"></mt>
 
| ex1=<mt prompt="Achievement" p="Achievement" g="Papa Sangre" h="140"></mt>
 
| ex2=<mt prompt="Ambiance" p="Ambience" g="Papa Sangre" h="140"></mt>
 
| ex2=<mt prompt="Ambiance" p="Ambience" g="Papa Sangre" h="140"></mt>
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| ex10=<mt prompt="Dialogue" p="Dialogue" g="Papa Sangre" h="140"></mt>
 
| ex10=<mt prompt="Dialogue" p="Dialogue" g="Papa Sangre" h="140"></mt>
 
| ex11=<mt prompt="Diegetic Music" p="DiegeticMusic" g="Papa Sangre" h="140"></mt>
 
| ex11=<mt prompt="Diegetic Music" p="DiegeticMusic" g="Papa Sangre" h="140"></mt>
| ex12=<mt prompt="Emocional Script" p="EmocionalScript" g="Papa Sangre" h="140"></mt>
+
| ex12=<mt prompt="Emotional Script" p="EmotionalScript" g="Papa Sangre" h="140"></mt>
 
| ex13=<mt prompt="Entrainment" p="Entrainment" g="Papa Sangre" h="140"></mt>
 
| ex13=<mt prompt="Entrainment" p="Entrainment" g="Papa Sangre" h="140"></mt>
 
| ex14=<mt prompt="Foley" p="Foley" g="Papa Sangre" h="140"></mt>
 
| ex14=<mt prompt="Foley" p="Foley" g="Papa Sangre" h="140"></mt>
Line 28: Line 28:
 
| ex26=<mt prompt="Stealth" p="Stealth" g="Papa Sangre" h="140"></mt>
 
| ex26=<mt prompt="Stealth" p="Stealth" g="Papa Sangre" h="140"></mt>
 
| ex27=<mt prompt="Unaware NPC" p="UnawareNPC" g="Papa Sangre" h="140"></mt>
 
| ex27=<mt prompt="Unaware NPC" p="UnawareNPC" g="Papa Sangre" h="140"></mt>
| ex28=<mt prompt="Variety" p="Variety" g="Papa Sangre" h="140"></mt>
+
| ex28=<mt prompt="Requisite Variety" p="Variety" g="Papa Sangre" h="140"></mt>
 
| ex29=<mt prompt="Window of Opportunity" p="WindowOfOpportunity" g="Papa Sangre" h="140"></mt>
 
| ex29=<mt prompt="Window of Opportunity" p="WindowOfOpportunity" g="Papa Sangre" h="140"></mt>
 
}}
 
}}

Revision as of 00:49, 17 August 2011

Synopsis

List of identified patterns

Achievement , Ambiance , Anticipation , Awareness , Beacon Locator , Breath , Character Soundprint , Cut-Scenes File:M385px-Cut-Scenes-front-v20.png, Death , Dialogue , Diegetic Music , Emotional Script , Entrainment , Foley , Footsteps , Grunts , Helper Voice , Hurry Up! , Menus , Music , Narrative , No Can Do , Seeking for PC , Sound Decoys , Sound Effects , Stealth , Unaware NPC , Requisite Variety File:M385px-RequisiteVariety-front-v20.png, Window of Opportunity .

Examples

Achievement:
Ambiance:
Anticipation:
Awareness:
Beacon Locator:
Breath:
Character Soundprint:
Cut-Scenes:
Death:
Dialogue:
Diegetic Music:
Emotional Script:
Entrainment:
Foley:
Footsteps:
Grunts:
Helper Voice:
Hurry Up!:
Menus:
Music:
Narrative:
No Can Do:
Seeking for PC:
Sound Decoys:
Sound Effects:
Stealth:
Unaware NPC:
Requisite Variety:
Window of Opportunity: