Difference between revisions of "Emotional Script"
From SoundInGames.com - Sound Design in Games
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| ex1=<mt p="EmotionalScript" g="Flower" h="140"></mt> | | ex1=<mt p="EmotionalScript" g="Flower" h="140"></mt> | ||
− | | ex2=<mt p="EmotionalScript" g="Silent Hill | + | | ex2=<mt p="EmotionalScript" g="Silent Hill" h="200"></mt> |
| ex3=<mt p="EmotionalScript" g="Ice Age 3" h="140"></mt> | | ex3=<mt p="EmotionalScript" g="Ice Age 3" h="140"></mt> | ||
| ex4=<mt p="EmotionalScript" g="Papa Sangre" h="140"></mt> | | ex4=<mt p="EmotionalScript" g="Papa Sangre" h="140"></mt> |
Revision as of 00:44, 17 August 2011
The card's front face | The card's back face |
Synopsis
Sound designed to contribute to the game’s emotional script. |
Relationships
Context:
Sound Design in Games .
Relates to:
Narrative .
May use many, including:
Trance , Cut-Scenes File:M385px-Cut-Scenes-front-v20.png, Gameplay File:M385px-Gameplay-front-v20.png, Entrainment , R-A-E-D Iterations , Failure , Achievement , Contextual Music , Grunts , Window of Opportunity , ....
Description
Examples
External Resources
References to the importance of emotions in human performance