Difference between revisions of "Emotional Script"

From SoundInGames.com - Sound Design in Games
Jump to: navigation, search
m
m
Line 21: Line 21:
 
| examples=
 
| examples=
 
| ex1=<mt p="EmotionalScript" g="Flower" h="140"></mt>
 
| ex1=<mt p="EmotionalScript" g="Flower" h="140"></mt>
| ex2=<mt p="EmotionalScript" g="Silent Hill 2" h="200"></mt>
+
| ex2=<mt p="EmotionalScript" g="Silent Hill" h="200"></mt>
 
| ex3=<mt p="EmotionalScript" g="Ice Age 3" h="140"></mt>
 
| ex3=<mt p="EmotionalScript" g="Ice Age 3" h="140"></mt>
 
| ex4=<mt p="EmotionalScript" g="Papa Sangre" h="140"></mt>
 
| ex4=<mt p="EmotionalScript" g="Papa Sangre" h="140"></mt>

Revision as of 00:44, 17 August 2011

Deck←
See the discussion, about the name
Front face Back face
The card's front face The card's back face

Synopsis

Sound designed to contribute to the game’s emotional script.

Relationships

Context:
Sound Design in Games .
Relates to:
Narrative .
May use many, including:
Trance , Cut-Scenes File:M385px-Cut-Scenes-front-v20.png, Gameplay File:M385px-Gameplay-front-v20.png, Entrainment , R-A-E-D Iterations , Failure , Achievement , Contextual Music , Grunts , Window of Opportunity , ....

Description

Examples

Flower:
Silent Hill:
Ice Age 3:
[show less examples...]
Papa Sangre:
Loco Roco:
Ico:


External Resources

References to the importance of emotions in human performance

EmotionalScript-front-v10.pngEmotionalScript-back-v10.png