Difference between revisions of "Papa Sangre"

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{{Game
 
{{Game
| ex1=<mt p="Foley" g="Papa Sangre" h="140"></mt>
+
| ex1=<mt prompt="Foley" p="Foley" g="Papa Sangre" h="140"></mt>
| ex2=<mt p="Anticipation" g="Papa Sangre" h="140"></mt>
+
| ex2=<mt prompt="Anticipation" p="Anticipation" g="Papa Sangre" h="140"></mt>
| ex3=<mt p="Entrainment" g="Papa Sangre" h="140"></mt>
+
| ex3=<mt prompt="Entrainment" p="Entrainment" g="Papa Sangre" h="140"></mt>
| ex4=<mt p="Stealth" g="Papa Sangre" h="140"></mt>
+
| ex4=<mt prompt="Stealth" p="Stealth" g="Papa Sangre" h="140"></mt>
| ex5=<mt p="Breath" g="Papa Sangre" h="140"></mt>
+
| ex5=<mt prompt="Breath" p="Breath" g="Papa Sangre" h="140"></mt>
| ex6=<mt p="CutScenes" g="Papa Sangre" h="140"></mt>
+
| ex6=<mt prompt="Cut-Scenes" p="CutScenes" g="Papa Sangre" h="140"></mt>
| ex7=<mt p="Dialogue" g="Papa Sangre" h="140"></mt>
+
| ex7=<mt prompt="Dialogue" p="Dialogue" g="Papa Sangre" h="140"></mt>
| ex8=<mt p="Death" g="Papa Sangre" h="140"></mt>
+
| ex8=<mt prompt="Death" p="Death" g="Papa Sangre" h="140"></mt>
| ex9=<mt p="BeaconLocator" g="Papa Sangre" h="140"></mt>
+
| ex9=<mt prompt="Beacon Locator" p="BeaconLocator" g="Papa Sangre" h="140"></mt>
| ex10=<mt p="SoundDecoys" g="Papa Sangre" h="140"></mt>
+
| ex10=<mt prompt="Sound Decoys" p="SoundDecoys" g="Papa Sangre" h="140"></mt>
| ex11=<mt p="Grunts" g="Papa Sangre" h="140"></mt>
+
| ex11=<mt prompt="Grunts" p="Grunts" g="Papa Sangre" h="140"></mt>
| ex12=<mt p="Variety" g="Papa Sangre" h="140"></mt>
+
| ex12=<mt prompt="Variety" p="Variety" g="Papa Sangre" h="140"></mt>
| ex13=<mt p="NoCanDo" g="Papa Sangre" h="140"></mt>
+
| ex13=<mt prompt="No Can Do" p="NoCanDo" g="Papa Sangre" h="140"></mt>
| ex14=<mt p="Awareness" g="Papa Sangre" h="140"></mt>
+
| ex14=<mt prompt="Awareness" p="Awareness" g="Papa Sangre" h="140"></mt>
| ex15=<mt p="HurryUp" g="Papa Sangre" h="140"></mt>
+
| ex15=<mt prompt="Hurry Up!" p="HurryUp" g="Papa Sangre" h="140"></mt>
| ex16=<mt p="Footsteps" g="Papa Sangre" h="140"></mt>
+
| ex16=<mt prompt="Footsteps" p="Footsteps" g="Papa Sangre" h="140"></mt>
| ex17=<mt p="Ambience" g="Papa Sangre" h="140"></mt>
+
| ex17=<mt prompt="Ambience" p="Ambience" g="Papa Sangre" h="140"></mt>
| ex18=<mt p="UnawareNPC" g="Papa Sangre" h="140"></mt>
+
| ex18=<mt prompt="Unaware NPC" p="UnawareNPC" g="Papa Sangre" h="140"></mt>
| ex19=<mt p="Menus" g="Papa Sangre" h="140"></mt>
+
| ex19=<mt prompt="Menus" p="Menus" g="Papa Sangre" h="140"></mt>
| ex20=<mt p="DiegeticMusic" g="Papa Sangre" h="140"></mt>
+
| ex20=<mt prompt="Diegetic Music" p="DiegeticMusic" g="Papa Sangre" h="140"></mt>
| ex21=<mt p="EmocionalScript" g="Papa Sangre" h="140"></mt>
+
| ex21=<mt prompt="Emocional Script" p="EmocionalScript" g="Papa Sangre" h="140"></mt>
| ex22=<mt p="Narrative" g="Papa Sangre" h="140"></mt>
+
| ex22=<mt prompt="Narrative" p="Narrative" g="Papa Sangre" h="140"></mt>
| ex23=<mt p="Music" g="Papa Sangre" h="140"></mt>
+
| ex23=<mt prompt="Music" p="Music" g="Papa Sangre" h="140"></mt>
| ex24=<mt p="Achievement" g="Papa Sangre" h="140"></mt>
+
| ex24=<mt prompt="Achievement" p="Achievement" g="Papa Sangre" h="140"></mt>
| ex25=<mt p="SoundEffects" g="Papa Sangre" h="140"></mt>
+
| ex25=<mt prompt="Sound Effects" p="SoundEffects" g="Papa Sangre" h="140"></mt>
| ex26=<mt p="WindowOfOpportunity" g="Papa Sangre" h="140"></mt>
+
| ex26=<mt prompt="Window of Opportunity" p="WindowOfOpportunity" g="Papa Sangre" h="140"></mt>
| ex27=<mt p="SeekingForPC" g="Papa Sangre" h="140"></mt>
+
| ex27=<mt prompt="Seeking for PC" p="SeekingForPC" g="Papa Sangre" h="140"></mt>
| ex28=<mt p="CharacterSoundprint" g="Papa Sangre" h="140"></mt>
+
| ex28=<mt prompt="Character Soundprint" p="CharacterSoundprint" g="Papa Sangre" h="140"></mt>
| ex29=<mt p="HelperVoice" g="Papa Sangre" h="140"></mt>
+
| ex29=<mt prompt="Helper Voice" p="HelperVoice" g="Papa Sangre" h="140"></mt>
 
}}
 
}}

Revision as of 23:44, 16 August 2011

Synopsis

List of identified patterns

Examples

Foley:
Anticipation:
Entrainment:
Stealth:
Breath:
Cut-Scenes:
Dialogue:
Death:
Beacon Locator:
Sound Decoys:
Grunts:
Variety:
No Can Do:
Awareness:
Hurry Up!:
Footsteps:
Ambience:
Unaware NPC:
Menus:
Diegetic Music:
Emocional Script:
Narrative:
Music:
Achievement:
Sound Effects:
Window of Opportunity:
Seeking for PC:
Character Soundprint:
Helper Voice: