Difference between revisions of "Unaware NPC"

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(The page for the sound design pattern/card named Unaware NPC)
 
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| rel4=[[Seeking for PC]]<br>
 
| rel4=[[Seeking for PC]]<br>
 
| revisions =Introduced in version 1.0
 
| revisions =Introduced in version 1.0
 +
| examples=
 +
| ex1=<mt p="UnawareNPC" g="Bioshock" h="140"></mt>
 +
| ex2=<mt p="UnawareNPC" g="Oblivion" h="140"></mt>
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| ex3=<mt p="UnawareNPC" g="Dead To Rights" altg="Dead to Rights" h="140"></mt>
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| ex4=<mt p="UnawareNPC" g="Far Cry 2" h="140"></mt>
 +
| ex5=<mt p="UnawareNPC" g="TRL" altg="Tomb Raider Legend" h="200"></mt>
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| ex6=<mt p="UnawareNPC" g="Chaos Theory" h="200"></mt>
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| ex7=<mt p="UnawareNPC" g="Crysis" h="200"></mt>
 +
| ex8=<mt p="UnawareNPC" g="Papa Sangre" h="140"></mt>
 
}}
 
}}

Revision as of 19:17, 16 August 2011

Front face Back face
The card's front face The card's back face

Synopsis

NPC’s behaviours evidencing unawareness of PC’s presence.

Relationships

Context:
Awareness , Anticipation .
May use:
Chitchat , Grunts .
Relates to:
Stealth , Character Soundprint , Sound Suppressing , Sound Decoys .
Contrasts with:
Seeking for PC .

Description

Examples

Bioshock:
Oblivion:
Dead to Rights:
[show less examples...]
Far Cry 2:
Tomb Raider Legend:
Chaos Theory:
Crysis:
Papa Sangre:



UnawareNPC-front-v10.pngUnawareNPC-back-v10.png