Difference between revisions of "Relaxation"
From SoundInGames.com - Sound Design in Games
ValterAlves (Talk | contribs) (The page for the sound design pattern/card named Relaxation) |
ValterAlves (Talk | contribs) m |
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| rel3=[[Ambiance]], [[Music]], [[Entrainment]]<br> | | rel3=[[Ambiance]], [[Music]], [[Entrainment]]<br> | ||
| revisions =Introduced in version 1.0 | | revisions =Introduced in version 1.0 | ||
+ | | examples= | ||
+ | | ex1=<mt p="Relaxation" g="Oblivion" h="140"></mt> | ||
+ | | ex2=<mt p="Relaxation" g="Flower" h="140"></mt> | ||
+ | | ex3=<mt p="Relaxation" g="Far Cry 2" h="140"></mt> | ||
+ | | ex4=<mt p="Relaxation" g="Pond" h="200"></mt> | ||
}} | }} |
Revision as of 19:07, 16 August 2011
The card's front face | The card's back face |
Contents
Synopsis
A phase of gameplay promoting relaxation. |
Relationships
Context:
R-A-E-D Iterations , Gameplay File:M385px-Gameplay-front-v20.png, Emotional Script .
Peers:
Anticipation , Engagement , Decay .
Often uses:
Ambiance , Music , Entrainment .
Description
Examples