Difference between revisions of "Relaxation"

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(The page for the sound design pattern/card named Relaxation)
 
m
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| rel3=[[Ambiance]], [[Music]], [[Entrainment]]<br>
 
| rel3=[[Ambiance]], [[Music]], [[Entrainment]]<br>
 
| revisions =Introduced in version 1.0
 
| revisions =Introduced in version 1.0
 +
| examples=
 +
| ex1=<mt p="Relaxation" g="Oblivion" h="140"></mt>
 +
| ex2=<mt p="Relaxation" g="Flower" h="140"></mt>
 +
| ex3=<mt p="Relaxation" g="Far Cry 2" h="140"></mt>
 +
| ex4=<mt p="Relaxation" g="Pond" h="200"></mt>
 
}}
 
}}

Revision as of 19:07, 16 August 2011

Front face Back face
The card's front face The card's back face

Synopsis

A phase of gameplay promoting relaxation.

Relationships

Context:
R-A-E-D Iterations , Gameplay File:M385px-Gameplay-front-v20.png, Emotional Script .
Peers:
Anticipation , Engagement , Decay .
Often uses:
Ambiance , Music , Entrainment .

Description

Examples

Oblivion:
Flower:
Far Cry 2:
[show less examples...]
Pond:



Relaxation-front-v10.pngRelaxation-back-v10.png