Difference between revisions of "In-game Feedback"
From SoundInGames.com - Sound Design in Games
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| rel3=[[Levelled Performance]]<br> | | rel3=[[Levelled Performance]]<br> | ||
| revisions =Introduced in version 1.0 | | revisions =Introduced in version 1.0 | ||
| + | | examples= | ||
| + | | ex1=<mt p="InGameFeedback" g="Singstar" h="140"></mt> | ||
| + | | ex2=<mt p="InGameFeedback" g="Guitar Hero" h="140"></mt> | ||
| + | | ex3=<mt p="InGameFeedback" g="Spore" h="200"></mt> | ||
| + | | ex4=<mt p="InGameFeedback" g="Rhythm Paradise" h="200"></mt> | ||
| + | | ex5=<mt p="InGameFeedback" g="Patapon" h="140"></mt> | ||
| + | | ex6=<mt p="InGameFeedback" g="Ocarina Of Time" altg="Ocarina of Time" h="188"></mt> | ||
}} | }} | ||
Revision as of 19:03, 16 August 2011
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| The card's front face | The card's back face |
Contents
Synopsis
| In-game feedback on sound input performance. |
Relationships
Contexts:
Sound Input
, Awareness
, Emotional Script
.
Less frequent context:
Play the Beat File:M385px-PlayTheBeat-front-v20.png.
Relates to:
Levelled Performance
.
Description
Examples






