Difference between revisions of "Genre"

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| rel3=[[Play the Beat]], [[Sing to Act]], [[Stealth]]<br>
 
| rel3=[[Play the Beat]], [[Sing to Act]], [[Stealth]]<br>
 
| revisions =Introduced in version 1.0
 
| revisions =Introduced in version 1.0
 +
| description=
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Game [[Genre]] influences the kind of explorations in sound design, particularly regarding [[Gameplay]].
 +
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Some of the explorations we identified are more prone to be found in particular genre than others.
 +
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For instance rhythm games
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Yet, since there may be no reason for a designer to strictly adhere to a particular genre, defying this boundaries can be a nice creativity principle.
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| examples =
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[[Patapon]] is an extraordinary example of a game that crosses genres.
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}}
 
}}

Revision as of 17:06, 14 August 2011

The card's front face The card's back face

This design pattern has been classified as
an Aggregator Pattern after version 1.0
Consequently, it is no longer represented as a card
(i.e. ceased being part of the deck) since version 2.0

Synopsis

Characteristics of gameplay.

Relationships

Context:
Sound Design in Games .
Relates to:
Sound Input , Gameplay File:M385px-Gameplay-front-v20.png, Musical Outcome , Narrative .
May relate to:
Play the Beat File:M385px-PlayTheBeat-front-v20.png, Sing to Act , Stealth .

Description

Game Genre influences the kind of explorations in sound design, particularly regarding Gameplay.

Some of the explorations we identified are more prone to be found in particular genre than others.

For instance rhythm games

Yet, since there may be no reason for a designer to strictly adhere to a particular genre, defying this boundaries can be a nice creativity principle.

Examples

Patapon is an extraordinary example of a game that crosses genres.

[show less examples...]



Genre-front-v10.pngGenre-back-v10.png