Difference between revisions of "Signature"

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| rel2=[[Character Soundprint]], [[Footsteps]], [[Grunts]], [[Music]], [[Sound Effects]]<br>
 
| rel2=[[Character Soundprint]], [[Footsteps]], [[Grunts]], [[Music]], [[Sound Effects]]<br>
 
| revisions =Introduced in version 1.0
 
| revisions =Introduced in version 1.0
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| description=
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Sound is prevalent in many of the most recognized [[Signature|Signatures]] in games. A [[Signature]] supports a strong link between players and on what keep in memory from their experience while playing. Not only, it evokes a memory but it also works as a token that allows different players to communicate their common experience.
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Building a [[Signature]] is both relevant in emotional and commercial terms.
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A [[Signature]] is, almost by definition, achieved through singularity. [[Music]] or particular [[Sound Effects]] are common ways to achieve it, but aspects of the [[Character Soundprint|Characters' Soundprint]] also constitute a vast space of opportunities.
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| examples=
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Sega possesses one of the most well known [[Signature|Signatures]] in the world of games, in which the sound is the memorable element. It is a common element to many of their games. One of those games is Sonic the Hedgehog, which has one other widely recognized [[Signature]]: the [[Sound Effects]] -– and their overabundance -- signalling the [[Achievements]] when collecting rings.
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Several games built a [[Signature]] out of their [[Character Soundprint|Characters' Soundprint]], including: [[Bioshock]], mainly through the [[Dialogue|Dialogues]]: Ice Age 3, through the [[Grunts]] and rhythm in the [[Footsteps]] of Scratch.
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Revision as of 09:34, 13 August 2011

Front face Back face
The card's front face The card's back face

Synopsis

Memorable association between sound and source.

Relationships

Contexts:
Sound Design in Games , Identification .
May use many, including:
Character Soundprint , Footsteps , Grunts , Music , Sound Effects .

Description

Sound is prevalent in many of the most recognized Signatures in games. A Signature supports a strong link between players and on what keep in memory from their experience while playing. Not only, it evokes a memory but it also works as a token that allows different players to communicate their common experience.

Building a Signature is both relevant in emotional and commercial terms.

A Signature is, almost by definition, achieved through singularity. Music or particular Sound Effects are common ways to achieve it, but aspects of the Characters' Soundprint also constitute a vast space of opportunities.

Examples

Sega possesses one of the most well known Signatures in the world of games, in which the sound is the memorable element. It is a common element to many of their games. One of those games is Sonic the Hedgehog, which has one other widely recognized Signature: the Sound Effects -– and their overabundance -- signalling the Achievements when collecting rings.

Several games built a Signature out of their Characters' Soundprint, including: Bioshock, mainly through the Dialogues: Ice Age 3, through the Grunts and rhythm in the Footsteps of Scratch.

[show less examples...]



Signature-front-v10.pngSignature-back-v10.png