Difference between revisions of "Failure"

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(The page for the sound design pattern/card named Failure)
 
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| rel3=[[Achievement]]<br>
 
| rel3=[[Achievement]]<br>
 
| revisions =Introduced in version 1.0
 
| revisions =Introduced in version 1.0
}}
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| description =
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Sounds signaling failure are one of the top used in games, contributing to the [[Awareness]] of bad decisions or poor performance, and frequently exploring the [[Emotional Script]]. They can be thought as the counterpoint of sounds of [[Achievement]].
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Since games typically include different levels of failure -- calling for different levels of [[Awareness]] and with different levels of desired impact on the [[Emotional Script]] -- different solutions apply. Common solutions include [[Sound Effects]] and short pieces of [[Music]], apparently inspired in TV cartoon legacy.
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Certain failure circumstances are very specific (and recurrent) including [[Ouch!]], [[Imminent Death]] and [[Death]]. All these have particular purposes and as such call for distinctive solutions.
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Platform games typically include examples of the simpler and usually most repeated form of [[Failure]].
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In Sonic the Hedgehog, the sound of the character loosing previously collected gold rings, for instance when touching enemies, has been notorious in contributing to the [[Signature]] of the game. Due to the gameplay this is a sound that repeats frequently throughout the experience (unfortunately for the player).
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In same games, such as Edge, [[Failure]] is not has frequent and it somehow assumes the function of [[Death]].
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In games like Buzz! part of the sound composition of [[Failure]] is diegetic, including [[Grunts]] and [[Dialogue]] from the characters [pending: double check this]. In this particular game, visuals are very expressive and dominant in such circumstance.
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}

Revision as of 13:23, 11 August 2011

{{Card | name =Failure | deckversion =1.0 | synopsis =Signalling something negative | patternpresentation = | cardpresentation= | frontface =Failure-front-v10.png | backface =Failure-back-v10.png | screenshots= | rel-tag1=Context:
| rel1=Awareness, Emotional Script
| rel-tag2=Includes the parts:
| rel2=Ouch!, Imminent Death, Death
| rel-tag3=Contrasts with:
| rel3=Achievement
| revisions =Introduced in version 1.0 | description = Sounds signaling failure are one of the top used in games, contributing to the Awareness of bad decisions or poor performance, and frequently exploring the Emotional Script. They can be thought as the counterpoint of sounds of Achievement.

Since games typically include different levels of failure -- calling for different levels of Awareness and with different levels of desired impact on the Emotional Script -- different solutions apply. Common solutions include Sound Effects and short pieces of Music, apparently inspired in TV cartoon legacy.

Certain failure circumstances are very specific (and recurrent) including Ouch!, Imminent Death and Death. All these have particular purposes and as such call for distinctive solutions.

Platform games typically include examples of the simpler and usually most repeated form of Failure. In Sonic the Hedgehog, the sound of the character loosing previously collected gold rings, for instance when touching enemies, has been notorious in contributing to the Signature of the game. Due to the gameplay this is a sound that repeats frequently throughout the experience (unfortunately for the player).

In same games, such as Edge, Failure is not has frequent and it somehow assumes the function of Death.

In games like Buzz! part of the sound composition of Failure is diegetic, including Grunts and Dialogue from the characters [pending: double check this]. In this particular game, visuals are very expressive and dominant in such circumstance. }