Difference between revisions of "Sound Effects"
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− | [[Sound Effects]] constitute one of the [[Sound Layers and Semantics | + | [[Sound Effects]] constitute one of the [[Sound Layers and Semantics]]. We are adopting one definition[http://www.example.com [ref] ] that allows to differentiate them from [[Foley]], which constitute a common discussion. Whilst [[Foley]] consists of the set sounds that characterize a specific entity (e.g., the closing of a door), [[Sound Effects]] are sounds that are created ("invented") so that they may be associated to an entity or aspect whose own sonic expression does not exist or is not perceptible. The most quoted example of a sound effect is the sound of the laser sword from the Star Wars movie series. |
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Revision as of 18:04, 10 August 2011
The card's front face | The card's back face |
Contents
Synopsis
Sounds that make abstract or imaginary objects concrete. |
Relationships
Many contexts, including:
Sound Layers and Semantics File:M385px-SoundLayersAndSemantics-front-v20.png, Menus , Signature , Engagement , Window of Opportunity , Beacon Locator , ....
Peers:
Ambiance , Foley , Music , Dialogue .
Close to:
Foley .
Calls for:
Requisite Variety File:M385px-RequisiteVariety-front-v20.png, Acoustic Ecology .
May call for:
Subtitles and Captions .
Description
Sound Effects constitute one of the Sound Layers and Semantics. We are adopting one definition[ref ] that allows to differentiate them from Foley, which constitute a common discussion. Whilst Foley consists of the set sounds that characterize a specific entity (e.g., the closing of a door), Sound Effects are sounds that are created ("invented") so that they may be associated to an entity or aspect whose own sonic expression does not exist or is not perceptible. The most quoted example of a sound effect is the sound of the laser sword from the Star Wars movie series.
Examples