Difference between revisions of "Rhythm Gameplay"

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| ex4=<mt p="PlayTheBeat" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex4=<mt p="PlayTheBeat" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex5=<mt p="RhythmGameplay" g="Guitar Hero" altg="Guitar Hero 5" w="{{R4by3W}}" h="{{R4by3H}}"></mt>
 
| ex5=<mt p="RhythmGameplay" g="Guitar Hero" altg="Guitar Hero 5" w="{{R4by3W}}" h="{{R4by3H}}"></mt>
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| RevisionsInNameOrDeprecation=
 +
Introduced as [[Play the Beat]] (in version 1.0)
 
}}
 
}}

Latest revision as of 00:57, 25 August 2012

Deck←
Name deprecated: Play the Beat (version 1.0) → Rhythm Gameplay (version 2.0)
Front face Back face
The card's front face The card's back face

Synopsis

Acting in sync with a rhythm.

Relationships

Contexts:
Consequent Sound , Entrainment .
May call for:
Sound Visualization , Sound Input , In-game Feedback , Levelled Performance .

Description

In certain games, particularly in those adopting Rhythm Gameplay, setting or reacting to the beat is inherent to the gameplay.

Examples

Rhythm Zone:
Rhythm Paradise:
Tap Tap Revenge 3:
[show less examples...]
Patapon:
Guitar Hero 5:

Additional Comments

"Rhythm gameplay can still evolve"

Revisions

Introduced as Play the Beat (in version 1.0)


FakeX-front-v10.pngFakeX-back-v10.png