Difference between revisions of "Affected Hearing"

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| ex5=<mt p="AffectedHearing" g="HalfLife2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt>
 
| ex5=<mt p="AffectedHearing" g="HalfLife2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt>
 
| ex6=<mt p="AffectedHearing" g="Dead To Rights" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex6=<mt p="AffectedHearing" g="Dead To Rights" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
| ex8=<mt p="AffectedHearing" g="Uncharted" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
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| ex8=<mt p="AffectedHearing" g="Uncharted" altg="Uncharted: Drake's Fortune" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
  
 
<!--| ex7=<mt p="AffectedHearing" g="Uncharted 2" w="{{R16by9W}}" h="{{R16by9H}}"></mt>-->
 
<!--| ex7=<mt p="AffectedHearing" g="Uncharted 2" w="{{R16by9W}}" h="{{R16by9H}}"></mt>-->
 
}}
 
}}

Revision as of 16:51, 19 July 2012

Deck←
introduced in version 2.0 of the Deck.
Front face Back face
The card's front face The card's back face

Synopsis

Simulating hearing impairment.

Relationships

Contexts:
Awareness , Emotional Script , Imminent Death .
May relate to:
Ouch! .

Description

Some games explore the impact of hearing impairment in the Emotional Script. Usually, it is associated to some condition that the player will be induced to avoid.

Examples

inFamous: When facing Imminent Death hearing gets affected and the sound of the blood pressure in the inner ears becomes dominant. This condition effectively communicates the severity of the PC's health, signalling the need to stop taking damage and adopting a behaviour that allows recovery.
Metal Gear Solid 4: Temporarily deaf and tinnitus after an exploding grenade.
Tom Clancy's Splinter Cell Chaos Theory: Using a noisy grenade to disturb the enemies and to ease taking them down.
[show less examples...]
Halo: Reach: While using the Active Camouflage ability, diegetic sounds are muffled. (Music is still heard.)
Half-Life 2:
Dead To Rights:
Uncharted: Drake's Fortune:



FakeX-front-v10.pngFakeX-back-v10.png