Difference between revisions of "Rhythm Gameplay"

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{{Card
 
{{Card
| notesontop= introduced in version 2.0 of the [[Deck]].
+
| notesontop = Name deprecated: [[Play the Beat]] (version 1.0) → [[Rhythm Gameplay]] (version 2.0)
 
| deckversion=v20
 
| deckversion=v20
 
| v10name=Play the Beat
 
| v10name=Play the Beat

Revision as of 20:03, 23 May 2012

Deck←
Name deprecated: Play the Beat (version 1.0) → Rhythm Gameplay (version 2.0)
Front face Back face
The card's front face The card's back face

Synopsis

Acting in sync with a rhythm.

Relationships

Contexts:
Consequent Sound , Entrainment .
May call for:
Sound Visualization , Sound Input , In-game Feedback , Levelled Performance .

Description

In certain games, particularly in those adopting Rhythm Gameplay, setting or reacting to the beat is inherent to Gameplay.

Examples

Rhythm Zone:
Rhythm Paradise:
Tap Tap Revenge 3:
[show less examples...]
Patapon:
Guitar Hero 5:

Additional Comments

"Rhythm gameplay can still evolve"


FakeX-front-v10.pngFakeX-back-v10.png