Difference between revisions of "Failure"
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| name =Failure | | name =Failure | ||
| deckversion =1.0 | | deckversion =1.0 | ||
− | | | + | | v10synopsis =Signalling something negative |
+ | | v20synopsis =Signalling something negative | ||
| patternpresentation = | | patternpresentation = | ||
| cardpresentation= | | cardpresentation= | ||
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| v20backface =Failure-back-v20.png | | v20backface =Failure-back-v20.png | ||
| screenshots= | | screenshots= | ||
− | | | + | | v10rel-tag1=Context:<br> |
− | | | + | | v10rel1=[[Awareness]], [[Emotional Script]]<br> |
− | | | + | | v10rel-tag2=Includes the parts:<br> |
− | | | + | | v10rel2=[[Ouch!]], [[Imminent Death]], [[Death]]<br> |
− | | | + | | v10rel-tag3=Contrasts with:<br> |
− | | | + | | v10rel3=[[Achievement]]<br> |
+ | | v20rel-tag1=Context:<br> | ||
+ | | v20rel1=[[Awareness]], [[Emotional Script]]<br> | ||
+ | | v20rel-tag2=Includes the parts:<br> | ||
+ | | v20rel2=[[Ouch!]], [[Imminent Death]], [[Death]]<br> | ||
+ | | v20rel-tag3=Contrasts with:<br> | ||
+ | | v20rel3=[[Achievement]]<br> | ||
| revisions =Introduced in version 1.0 | | revisions =Introduced in version 1.0 | ||
| description = | | description = |
Revision as of 22:06, 9 January 2012
The card's front face | The card's back face |
Contents
Synopsis
Signalling something negative. |
Relationships
Context:
Awareness , Emotional Script .
Includes the parts:
Ouch! , Imminent Death , Death .
Contrasts with:
Achievement .
Description
Sounds signaling failure are one of the top used in games, contributing to the Awareness for player's bad decisions or poor performance, and frequently exploring the Emotional Script. They can be thought as the counterpoint of sounds of Achievement.
Since games typically include different levels of failure -- calling for different levels of Awareness and with different levels of desired impact on the Emotional Script -- different solutions apply. Common solutions include Sound Effects and short pieces of Music, apparently inspired in TV cartoon legacy.
Certain failure circumstances are very specific (and recurrent) including Ouch!, Imminent Death and Death. All these have particular purposes and as such call for distinctive solutions.
Platform games typically include examples of the simpler, and usually most repeated, forms of Failure. In Sonic the Hedgehog, the sound of the character loosing previously collected gold rings, for instance when touching enemies, has been notorious in contributing to the Signature of the game. Due to the gameplay this is a sound that repeats frequently throughout the experience (unfortunately for the player).
In same games, such as Edge, Failure is not has frequent and it somehow assumes the function of Death.
In games like Buzz! part of the sound composition of Failure is diegetic, including Grunts and Dialogue from the characters [pending: double check this]. In this particular game, visuals are very expressive and dominant in such circumstance.
Examples