Difference between revisions of "Shout and Yell"
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| ex3=<mt p="ShoutAndYell" g="Infamous" altg="InFamous" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex3=<mt p="ShoutAndYell" g="Infamous" altg="InFamous" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
| ex4=<mt p="ShoutAndYell" g="Red Dead Redemption" w="{{R16by9W}}" h="{{R16by9H}}">Non-hostile NPC reacting to gun fire.</mt> | | ex4=<mt p="ShoutAndYell" g="Red Dead Redemption" w="{{R16by9W}}" h="{{R16by9H}}">Non-hostile NPC reacting to gun fire.</mt> | ||
− | | ex5=<mt p="ShoutAndYell" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}" i= | + | | ex5=<mt p="ShoutAndYell" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}" i=3>In an embellished way, the patapon yell (their songs) during the entire levels.</mt> |
| ex6=<mt p="ShoutAndYell" g="Assassins Creed" altg="Assassin's Creed" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex6=<mt p="ShoutAndYell" g="Assassins Creed" altg="Assassin's Creed" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
| ex7=<mt p="ShoutAndYell" g="Killzone 2" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex7=<mt p="ShoutAndYell" g="Killzone 2" w="{{R16by9W}}" h="{{R16by9H}}"></mt> |
Revision as of 22:09, 21 December 2011
The card's front face | The card's back face |
Contents
Synopsis
Loud manifestations of hostility. |
Relationships
Contexts:
Awareness , Engagement , Emotional Script , Character Soundprint , Seeking for PC .
Makes use of:
Dialogue , Grunts .
Description
Shout and Yell refers to loud expressions, either Grunts or Dialogue-like, that a character emits with the evident purpose of messaging an hostile attitude towards others (usually NPC towards the PC, but not necessarily).
A particular (an much less common) exploration of Shout and Yell is when it is integrated in the gameplay in association with the Sound Input.
Examples