Difference between revisions of "Time Twist"
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| − | {{NoVideo|'''Max Payne 2:''' Slow motion sounds analogous to performing such actions in a recording.}} | + | {{NoVideoTable| {{NoVideo|'''Max Payne 2:''' Slow motion sounds analogous to performing such actions in a recording.}} |{{NoVideo|'''Bubble Breaker (in Windows Mobile)'''The Undo operation is accompanied by "reversing" sound.}}|}} |
| ex1=<mt p="TimeTwist" g="Braid" w="{{R16by9W}}" h="{{R16by9H}}">Reversing and forwarding time sounds analogous to performing such actions in a recording.</mt> | | ex1=<mt p="TimeTwist" g="Braid" w="{{R16by9W}}" h="{{R16by9H}}">Reversing and forwarding time sounds analogous to performing such actions in a recording.</mt> | ||
| ex2=<mt p="TimeTwist" g="Little Big Planet" w="{{R16by9W}}" h="{{R16by9H}}">Reversing and forwarding actions sounds analogous to performing such actions in a recording.</mt> | | ex2=<mt p="TimeTwist" g="Little Big Planet" w="{{R16by9W}}" h="{{R16by9H}}">Reversing and forwarding actions sounds analogous to performing such actions in a recording.</mt> | ||
Revision as of 21:03, 16 December 2011
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| The card's front face | The card's back face |
Contents
Synopsis
| Using sound to enhance the perception of time manipulations. |
Relationships
Context:
Awareness
.
May relate to:
Emotional Script
.
Description
Games that include manipulations of time as part of their gameplay, often use sound to enhance the perception of such actions. Solutions tipically follow the cinematic tradition. The most common cases are reversing, fast forwarding and slow motion.
Examples
| Max Payne 2: Slow motion sounds analogous to performing such actions in a recording. |
Bubble Breaker (in Windows Mobile)The Undo operation is accompanied by "reversing" sound. |
![]() ![]() Tomb Raider Underworld: Slow motion with effects and the with participation of the sound of Heartbeat.
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