Difference between revisions of "Aesthetics"

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[http://www.videogameaudio.com/Gamasutra-Jun2006/Gamasutra-EstablishingAnAesthetic-BridgettPaul-Jun2006.pdf Establishing an Aesthetic in Next Generation Sound Design, by Rob Bridgett and Leonard Paul, 2006]<br />
 
[http://www.videogameaudio.com/Gamasutra-Jun2006/Gamasutra-EstablishingAnAesthetic-BridgettPaul-Jun2006.pdf Establishing an Aesthetic in Next Generation Sound Design, by Rob Bridgett and Leonard Paul, 2006]<br />
 
[http://audiovisuality.au.dk/fileadmin/www.audiovisuality.au.dk/Roux-Girard_ProposalAudio-Visuality.pdf Towards Understanding the Audio Aesthetics of Videogames: Genre, by Guillaume Roux-Girard]
 
[http://audiovisuality.au.dk/fileadmin/www.audiovisuality.au.dk/Roux-Girard_ProposalAudio-Visuality.pdf Towards Understanding the Audio Aesthetics of Videogames: Genre, by Guillaume Roux-Girard]
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'The Value of Aesthetics', Jesse Schell <ref name="Schell" />, p.347
 
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Revision as of 20:58, 13 December 2011

Deck←
introduced in version 2.0 of the Deck.
Front face Back face
The card's front face The card's back face

Synopsis

Defining artistic characteristics common to all sounds.

Relationships

Context:
Acoustic Ecology .

Description

Examples

Bioshock:
The Path:
Limbo:
[show less examples...]
InFamous: [Pending:] References to the aesthetic decisions [1]
Half-Life 2:
Papa Sangre:
Patapon:


External Resources

Establishing an Aesthetic in Next Generation Sound Design, by Rob Bridgett and Leonard Paul, 2006
Towards Understanding the Audio Aesthetics of Videogames: Genre, by Guillaume Roux-Girard 'The Value of Aesthetics', Jesse Schell [1], p.347

FakeX-front-v10.pngFakeX-back-v10.png
  1. Jump up Cite error: Invalid <ref> tag; no text was provided for refs named Schell