Difference between revisions of "Random Card"
From SoundInGames.com - Sound Design in Games
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Latest revision as of 14:47, 7 December 2011
Random Card
Refresh this page or choose 'Random Card' (here or in the left sidebar) for another random card.
Sonic Weapon
| |
| |
| The card's front face | The card's back face |
Synopsis
| Using sound to inflict damage. |
Relationships
Context:
Consequent Sound
, Engagement
.
Contrasts with:
Make Sound not War
.
Relates to:
Sound Decoys
, Sound Suppressing
.
Description
Some games include weapons designed to use sound as the destructive element.
Some other explorations of audio, such as the use of Sound Decoys, also have the potential to inflict damage. Yet, contrary to such explorations where sound is used as in a intermediate stage, Sonic Weapons use sound as the actual damaging element.
Examples
| Dune/Dune2000: |
Mortal Kombat: Deception: |
| Gnilley: |
Zekkyo Senshi Sakebrain: |
External Resources

